public void Pause(float decelerateSeconds = 0, uint slipMs = 0) { if (pObject != IntPtr.Zero) { SuperpoweredAdvancedAudioPlayerWrapper.Pause(pObject, decelerateSeconds, slipMs); } }
public void Pause(float decelerateSeconds = 0, uint slipMs = 0) { if (pObject != IntPtr.Zero) { SuperpoweredAdvancedAudioPlayerWrapper.Pause(pObject, decelerateSeconds, slipMs); } }