コード例 #1
0
        public LogicCharacter CreateDuplicateCharacter(LogicCharacterData data, int upgLevel, int x, int y)
        {
            LogicCharacter character = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(data, this.m_level, this.m_villageType);

            character.SetUpgradeLevel(upgLevel);
            character.SetDuplicate(true, this.GetSpellData().GetDuplicateLifetime(this.m_upgradeLevel) / 64 + 1);
            character.SetInitialPosition(x, y);

            if (data.IsJumper())
            {
                character.GetMovementComponent().EnableJump(3600000);
                character.GetCombatComponent().RefreshTarget(true);
            }

            if (data.IsUnderground())
            {
                LogicCombatComponent combatComponent = character.GetCombatComponent();

                combatComponent.SetUndergroundTime(3600000);
                combatComponent.RefreshTarget(true);
            }

            if (LogicDataTables.IsSkeleton(data))
            {
                LogicCombatComponent combatComponent = character.GetCombatComponent();

                if (combatComponent != null)
                {
                    combatComponent.SetSkeletonSpell();
                }
            }

            this.GetGameObjectManager().AddGameObject(character, -1);
            // Listener.
            return(character);
        }