public void SpawnUnit(int count) { LogicTrapData data = this.GetTrapData(); LogicCharacterData spawnData = this.m_useAirMode[this.m_level.GetActiveLayout(this.m_villageType)] ? data.GetSpawnedCharAir() : data.GetSpawnedCharGround(); if (spawnData != null) { LogicVector2 position = new LogicVector2(); for (int i = 0, j = 59, k = 0, l = 0; i < count; i++, j += 59, k += 128, l += 360) { int random = l / data.GetNumSpawns(this.m_upgLevel) + j * this.m_numSpawns % 360; int randomX = (byte)(k & 0x80) ^ 0x180; int posX = this.GetMidX() + LogicMath.GetRotatedX(randomX, 0, random); int posY = this.GetMidY() + LogicMath.GetRotatedY(randomX, 0, random); if (spawnData.IsFlying()) { position.m_x = posX; position.m_y = posY; } else { if (!this.m_level.GetTileMap().GetNearestPassablePosition(posX, posY, position, 1536)) { continue; } } LogicCharacter character = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(spawnData, this.m_level, this.m_villageType); character.GetHitpointComponent().SetTeam(1); character.GetMovementComponent().EnableJump(3600000); character.SetInitialPosition(position.m_x, position.m_y); character.SetSpawnTime(200); this.GetGameObjectManager().AddGameObject(character, -1); } position.Destruct(); } }
public LogicCharacter CreateDuplicateCharacter(LogicCharacterData data, int upgLevel, int x, int y) { LogicCharacter character = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(data, this.m_level, this.m_villageType); character.SetUpgradeLevel(upgLevel); character.SetDuplicate(true, this.GetSpellData().GetDuplicateLifetime(this.m_upgradeLevel) / 64 + 1); character.SetInitialPosition(x, y); if (data.IsJumper()) { character.GetMovementComponent().EnableJump(3600000); character.GetCombatComponent().RefreshTarget(true); } if (data.IsUnderground()) { LogicCombatComponent combatComponent = character.GetCombatComponent(); combatComponent.SetUndergroundTime(3600000); combatComponent.RefreshTarget(true); } if (LogicDataTables.IsSkeleton(data)) { LogicCombatComponent combatComponent = character.GetCombatComponent(); if (combatComponent != null) { combatComponent.SetSkeletonSpell(); } } this.GetGameObjectManager().AddGameObject(character, -1); // Listener. return(character); }
public void SpawnSummon(int x, int y) { LogicSpellData data = this.GetSpellData(); LogicCharacterData summonData = data.GetSummonTroop(); LogicVector2 position = new LogicVector2(); int summonCount = data.GetUnitsToSpawn(this.m_upgradeLevel); int spawnDuration = data.GetSpawnDuration(this.m_upgradeLevel); int totalSpawnDuration = -(spawnDuration * data.GetSpawnFirstGroupSize()); for (int i = 0, k = 0, angle = y + 7 * x; i < summonCount; i++, k += 7, angle += 150, totalSpawnDuration += spawnDuration) { if (!summonData.IsFlying()) { if (!this.m_level.GetTileMap().GetNearestPassablePosition(this.GetX(), this.GetY(), position, 1536)) { return; } } else { position.m_x = x + LogicMath.GetRotatedX(summonData.GetSecondarySpawnOffset(), 0, angle); position.m_y = y + LogicMath.GetRotatedY(summonData.GetSecondarySpawnOffset(), 0, angle); } LogicCharacter summon = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(summonData, this.m_level, this.m_villageType); summon.GetHitpointComponent().SetTeam(0); summon.SetInitialPosition(position.m_x, position.m_y); LogicRandom random = new LogicRandom(k + this.m_globalId); int rnd = ((random.Rand(150) << 9) + 38400) / 100; position.Set(LogicMath.Cos(angle, rnd), LogicMath.Sin(angle, rnd)); int pushBackSpeed = summonData.GetPushbackSpeed() > 0 ? summonData.GetPushbackSpeed() : 1; int pushBackTime = 2 * rnd / (3 * pushBackSpeed); int spawnDelay = pushBackTime + totalSpawnDuration / summonCount; if (data.GetSpawnFirstGroupSize() > 0) { spawnDelay = LogicMath.Max(200, spawnDelay); } summon.SetSpawnTime(spawnDelay); summon.GetMovementComponent().GetMovementSystem().PushTrap(position, pushBackTime, 0, false, false); if (summon.GetCharacterData().IsJumper()) { summon.GetMovementComponent().EnableJump(3600000); summon.GetCombatComponent().RefreshTarget(true); } LogicCombatComponent combatComponent = summon.GetCombatComponent(); if (combatComponent != null) { combatComponent.SetSkeletonSpell(); } this.GetGameObjectManager().AddGameObject(summon, -1); } }
public void CheckSpawning(LogicCharacterData spawnCharacterData, int spawnCount, int spawnUpgradeLevel, int invulnerabilityTime) { LogicCharacterData data = this.GetCharacterData(); if (spawnCharacterData == null) { spawnCharacterData = data.GetSecondaryTroop(); if (spawnCharacterData == null) { spawnCharacterData = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonTroop(); if (spawnCharacterData == null) { return; } } } if (spawnCharacterData.IsSecondaryTroop() || this.IsHero()) { int totalSpawnCount = spawnCount; int upgLevel = this.m_upgradeLevel; if (upgLevel >= spawnCharacterData.GetUpgradeLevelCount()) { upgLevel = spawnCharacterData.GetUpgradeLevelCount() - 1; } if (this.IsHero()) { if (this.m_summonSpawnCount >= spawnCount) { return; } upgLevel = spawnUpgradeLevel; totalSpawnCount = LogicMath.Max(0, LogicMath.Min(3, spawnCount - this.m_summonSpawnCount)); } else { if (data.GetSecondaryTroopCount(this.m_upgradeLevel) != 0) { totalSpawnCount = data.GetSecondaryTroopCount(this.m_upgradeLevel); } else if (spawnCount == 0) { totalSpawnCount = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonTroopCount(); if (this.m_summonTroops.Size() + totalSpawnCount > data.GetAttackerItemData(this.m_upgradeLevel).GetSummonLimit()) { totalSpawnCount = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonLimit() - this.m_summonTroops.Size(); } } } if (totalSpawnCount > 0) { LogicVector2 position = new LogicVector2(); LogicRandom random = new LogicRandom(this.m_globalId); int team = this.GetHitpointComponent().GetTeam(); bool randomizeSecSpawnDist = this.GetCharacterData().GetRandomizeSecSpawnDist(); for (int i = 0, j = 0, k = 0; i < totalSpawnCount; i++, j += 360, k += 100) { int seed = j / totalSpawnCount; if (this.IsHero()) { seed = 360 * (i + this.m_summonSpawnCount) / LogicMath.Max(1, LogicMath.Min(6, spawnCount)); } int rnd = 59 * this.m_globalId % 360 + seed; if (spawnCharacterData.IsFlying()) { LogicCharacterData parentData = this.GetCharacterData(); position.Set(this.GetX() + LogicMath.GetRotatedX(parentData.GetSecondarySpawnOffset(), 0, rnd), this.GetY() + LogicMath.GetRotatedY(parentData.GetSecondarySpawnOffset(), 0, rnd)); } else if (spawnCharacterData.GetSpeed() == 0) { position.Set(this.GetX(), this.GetY()); } else { if (!this.m_level.GetTileMap().GetNearestPassablePosition(this.GetX(), this.GetY(), position, 1536)) { continue; } } LogicCharacter spawnGameObject = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(spawnCharacterData, this.m_level, this.m_villageType); if (this.GetCharacterData().GetAttackerItemData(this.m_upgradeLevel).GetSummonTroop() != null || this.IsHero()) { this.m_summonTroops.Add(spawnGameObject); } spawnGameObject.GetHitpointComponent().SetTeam(team); spawnGameObject.SetUpgradeLevel(upgLevel); spawnGameObject.SetInitialPosition(position.m_x, position.m_y); if (this.m_duplicate) { spawnGameObject.m_duplicateLifeTime = this.m_duplicateLifeTime; spawnGameObject.m_duplicate = true; } if (!this.IsHero()) { spawnGameObject.m_summoner = (LogicCharacterData)this.m_data; } if (invulnerabilityTime > 0) { spawnGameObject.GetHitpointComponent().SetInvulnerabilityTime(invulnerabilityTime); } int secondarySpawnDistance = this.IsHero() ? 768 : this.GetCharacterData().GetSecondarySpawnDistance(); if (secondarySpawnDistance > 0) { if (randomizeSecSpawnDist) { secondarySpawnDistance = (int)(random.Rand(secondarySpawnDistance) + ((uint)secondarySpawnDistance >> 1)); } position.Set(LogicMath.Cos(rnd, secondarySpawnDistance), LogicMath.Sin(rnd, secondarySpawnDistance)); int pushBackSpeed = spawnGameObject.GetCharacterData().GetPushbackSpeed(); if (pushBackSpeed <= 0) { pushBackSpeed = 1; } int pushBackTime = 2 * secondarySpawnDistance / (3 * pushBackSpeed); if (this.GetHitpointComponent().GetHitpoints() > 0) { if (this.GetAttackerItemData().GetSummonTroop() != null) { spawnGameObject.SetSpawnTime(pushBackTime); } else if (this.IsHero()) { spawnGameObject.SetSpawnTime(pushBackTime + k); } } spawnGameObject.GetMovementComponent().GetMovementSystem().PushTrap(position, pushBackTime, 0, false, false); } if (team == 1 || spawnGameObject.GetCharacterData().IsJumper()) { spawnGameObject.GetMovementComponent().EnableJump(3600000); spawnGameObject.GetCombatComponent().RefreshTarget(true); } if (team == 1) { if (LogicDataTables.GetGlobals().AllianceTroopsPatrol()) { spawnGameObject.GetCombatComponent().SetSearchRadius(LogicDataTables.GetGlobals().GetClanCastleRadius() >> 9); if (this.GetMovementComponent().GetBaseBuilding() != null) { spawnGameObject.GetMovementComponent().SetBaseBuilding(this.GetMovementComponent().GetBaseBuilding()); } } } this.GetGameObjectManager().AddGameObject(spawnGameObject, -1); if (this.IsHero()) { ++this.m_summonSpawnCount; } } position.Destruct(); } } else { Debugger.Warning("checkSpawning: trying to spawn normal troops!"); } }