public override void CreateReferences() { base.CreateReferences(); this.m_villageType = this.GetIntegerValue("UIGroup", 0); this.m_diamondReward = this.GetIntegerValue("DiamondReward", 0); this.m_expReward = this.GetIntegerValue("ExpReward", 0); this.m_actionCount = this.GetIntegerValue("ActionCount", 0); this.m_actionDataLevel = this.GetIntegerValue("ActionDataLevel", 0); this.m_level = this.GetIntegerValue("Level", 0); this.m_levelCount = this.GetIntegerValue("LevelCount", 0); this.m_uiPriority = this.GetIntegerValue("UIPriority", 0); this.m_completedTID = this.GetValue("CompletedTID", 0); this.m_showValue = this.GetBooleanValue("ShowValue", 0); this.m_androidId = this.GetValue("AndroidID", 0); if (this.m_actionCount == 0) { Debugger.Error("Achievement has invalid ActionCount 0"); } string action = this.GetValue("Action", 0); switch (action) { case "npc_stars": this.m_actionType = LogicAchievementData.ACTION_TYPE_NPC_STARS; break; case "upgrade": this.m_actionType = LogicAchievementData.ACTION_TYPE_UPGRADE; this.m_buildingData = LogicDataTables.GetBuildingByName(this.GetValue("ActionData", 0), this); if (this.m_buildingData == null) { Debugger.Error("LogicAchievementData - Building data is NULL for upgrade achievement"); } break; case "victory_points": this.m_actionType = LogicAchievementData.ACTION_TYPE_VICTORY_POINTS; break; case "unit_unlock": this.m_actionType = LogicAchievementData.ACTION_TYPE_UNIT_UNLOCK; this.m_characterData = LogicDataTables.GetCharacterByName(this.GetValue("ActionData", 0), this); if (this.m_characterData == null) { Debugger.Error("LogicCharacterData - Character data is NULL for unit_unlock achievement"); } break; case "clear_obstacles": this.m_actionType = LogicAchievementData.ACTION_TYPE_CLEAR_OBSTACLES; break; case "donate_units": this.m_actionType = LogicAchievementData.ACTION_TYPE_DONATE_UNITS; break; case "loot": this.m_actionType = LogicAchievementData.ACTION_TYPE_LOOT; this.m_resourceData = LogicDataTables.GetResourceByName(this.GetValue("ActionData", 0), this); if (this.m_resourceData == null) { Debugger.Error("LogicAchievementData - Resource data is NULL for loot achievement"); } break; case "destroy": this.m_actionType = LogicAchievementData.ACTION_TYPE_DESTROY; this.m_buildingData = LogicDataTables.GetBuildingByName(this.GetValue("ActionData", 0), this); if (this.m_buildingData == null) { Debugger.Error("LogicAchievementData - Building data is NULL for destroy achievement"); } break; case "win_pvp_attack": this.m_actionType = LogicAchievementData.ACTION_TYPE_WIN_PVP_ATTACK; break; case "win_pvp_defense": this.m_actionType = LogicAchievementData.ACTION_TYPE_WIN_PVP_DEFENSE; break; case "league": this.m_actionType = LogicAchievementData.ACTION_TYPE_LEAGUE; break; case "war_stars": this.m_actionType = LogicAchievementData.ACTION_TYPE_WAR_STARS; break; case "war_loot": this.m_actionType = LogicAchievementData.ACTION_TYPE_WAR_LOOT; break; case "donate_spells": this.m_actionType = LogicAchievementData.ACTION_TYPE_DONATE_SPELLS; break; case "account_bound": this.m_actionType = LogicAchievementData.ACTION_TYPE_ACCOUNT_BOUND; break; case "vs_battle_trophies": this.m_actionType = LogicAchievementData.ACTION_TYPE_VERSUS_BATTLE_TROPHIES; break; case "gear_up": this.m_actionType = LogicAchievementData.ACTION_TYPE_GEAR_UP; break; case "repair_building": this.m_actionType = LogicAchievementData.ACTION_TYPE_REPAIR_BUILDING; this.m_buildingData = LogicDataTables.GetBuildingByName(this.GetValue("ActionData", 0), this); if (this.m_buildingData == null) { Debugger.Error("LogicAchievementData - Building data is NULL for repair_building achievement"); } break; case "clan_games_points": this.m_actionType = LogicAchievementData.ACTION_TYPE_CLAN_GAMES_POINTS; break; case "dragon_slayer": this.m_actionType = LogicAchievementData.ACTION_TYPE_DRAGON_SLAYER; break; case "league_war_stars": this.m_actionType = LogicAchievementData.ACTION_TYPE_LEAGUE_WAR_STARS; break; case "scid_bound": this.m_actionType = LogicAchievementData.ACTION_TYPE_SUPERCELLID_BOUND; break; case "season_challenge_points": this.m_actionType = LogicAchievementData.ACTION_TYPE_SEASON_CHALLENGE_POINTS; break; case "activate_super_licence": this.m_actionType = LogicAchievementData.ACTION_TYPE_ACTIVATE_SUPER_LICENCE; break; case "donate_sieges": this.m_actionType = LogicAchievementData.ACTION_TYPE_DONATE_SIEGES; break; default: Debugger.Error(string.Format("Unknown Action in achievements {0}", action)); break; } this.m_achievementLevel = new LogicArrayList <LogicAchievementData>(); string achievementName = this.GetName().Substring(0, this.GetName().Length - 1); LogicDataTable table = LogicDataTables.GetTable(LogicDataType.ACHIEVEMENT); for (int i = 0; i < table.GetItemCount(); i++) { LogicAchievementData achievementData = (LogicAchievementData)table.GetItemAt(i); if (achievementData.GetName().Contains(achievementName)) { if (achievementData.GetName().Substring(0, achievementData.GetName().Length - 1).Equals(achievementName)) { this.m_achievementLevel.Add(achievementData); } } } Debugger.DoAssert(this.m_achievementLevel.Size() == this.m_levelCount, string.Format( "Expected same amount of achievements named {0}X to be same as LevelCount={1} for {2}.", achievementName, this.m_levelCount, this.GetName())); }
public static int GetLevelCap() { return(LogicDataTables.GetTable(LogicDataType.EXPERIENCE_LEVEL).GetItemCount()); }
public void CalculateHousingSpaceCap() { this.m_maxHousingSpace = 0; if (this.GetInstanceID() > 0) { this.m_table.GetItemAt(this.GetInstanceID() - 1); // Thx supercell for the crappy code. } LogicDataTable buildingTable = LogicDataTables.GetTable(LogicDataType.BUILDING); int dataTableCount = this.m_table.GetItemCount(); if (dataTableCount > 0) { int unitHousingCostMultiplierForTotal = LogicDataTables.GetGlobals().GetUnitHousingCostMultiplierForTotal(); int spellHousingCostMultiplierForTotal = LogicDataTables.GetGlobals().GetSpellHousingCostMultiplierForTotal(); int heroHousingCostMultiplierForTotal = LogicDataTables.GetGlobals().GetHeroHousingCostMultiplierForTotal(); int allianceUnitHousingCostMultiplierForTotal = LogicDataTables.GetGlobals().GetAllianceUnitHousingCostMultiplierForTotal(); int idx = 0; do { LogicBuildingData buildingData = (LogicBuildingData)buildingTable.GetItemAt(idx); int count = this.m_buildingCaps[idx]; if (count > 0) { int multiplier = unitHousingCostMultiplierForTotal; int maxUpgLevel = buildingData.GetMaxUpgradeLevelForTownHallLevel(this.GetInstanceID()); if (maxUpgLevel >= 0) { int housingSpace = buildingData.GetUnitStorageCapacity(maxUpgLevel); if (!buildingData.IsAllianceCastle()) { if (buildingData.IsForgesMiniSpells() || buildingData.IsForgesSpells()) { multiplier = spellHousingCostMultiplierForTotal; } else if (buildingData.IsHeroBarrack()) { housingSpace = buildingData.GetHeroData().GetHousingSpace(); multiplier = heroHousingCostMultiplierForTotal; } } else { multiplier = allianceUnitHousingCostMultiplierForTotal; } if (housingSpace > 0) { this.m_maxHousingSpace += multiplier * count * housingSpace / 100; } } } } while (++idx != dataTableCount); } }
public override void CreateReferences() { base.CreateReferences(); this.m_buildingCaps = new LogicArrayList <int>(); this.m_buildingGearupCaps = new LogicArrayList <int>(); this.m_trapCaps = new LogicArrayList <int>(); this.m_treasuryCaps = new LogicArrayList <int>(); LogicTownhallLevelData previousItem = null; if (this.GetInstanceID() > 0) { previousItem = (LogicTownhallLevelData)this.m_table.GetItemAt(this.GetInstanceID() - 1); } LogicDataTable buildingTable = LogicDataTables.GetTable(LogicDataType.BUILDING); for (int i = 0; i < buildingTable.GetItemCount(); i++) { LogicData item = buildingTable.GetItemAt(i); int cap = this.GetIntegerValue(item.GetName(), 0); int gearup = this.GetIntegerValue(item.GetName() + "_gearup", 0); if (previousItem != null) { if (cap == 0) { cap = previousItem.m_buildingCaps[i]; } if (gearup == 0) { gearup = previousItem.m_buildingGearupCaps[i]; } } this.m_buildingCaps.Add(cap); this.m_buildingGearupCaps.Add(gearup); } LogicDataTable trapTable = LogicDataTables.GetTable(LogicDataType.TRAP); for (int i = 0; i < trapTable.GetItemCount(); i++) { int cap = this.GetIntegerValue(trapTable.GetItemAt(i).GetName(), 0); if (previousItem != null) { if (cap == 0) { cap = previousItem.m_trapCaps[i]; } } this.m_trapCaps.Add(cap); } LogicDataTable resourceTable = LogicDataTables.GetTable(LogicDataType.RESOURCE); for (int i = 0; i < resourceTable.GetItemCount(); i++) { this.m_treasuryCaps.Add(this.GetIntegerValue("Treasury" + resourceTable.GetItemAt(i).GetName(), 0)); } this.m_attackCost = this.GetIntegerValue("AttackCost", 0); this.m_attackCostVillage2 = this.GetIntegerValue("AttackCostVillage2", 0); this.m_resourceStorageLootPercentage = this.GetIntegerValue("ResourceStorageLootPercentage", 0); this.m_darkElixirStorageLootPercentage = this.GetIntegerValue("DarkElixirStorageLootPercentage", 0); this.m_resourceStorageLootCap = this.GetIntegerValue("ResourceStorageLootCap", 0); this.m_darkElixirStorageLootCap = this.GetIntegerValue("DarkElixirStorageLootCap", 0); this.m_warPrizeResourceCap = this.GetIntegerValue("WarPrizeResourceCap", 0); this.m_warPrizeDarkElixirCap = this.GetIntegerValue("WarPrizeDarkElixirCap", 0); this.m_warPrizeAllianceExpCap = this.GetIntegerValue("WarPrizeAllianceExpCap", 0); this.m_cartLootCapResource = this.GetIntegerValue("CartLootCapResource", 0); this.m_cartLootReengagementResource = this.GetIntegerValue("CartLootReengagementResource", 0); this.m_cartLootCapDarkElixir = this.GetIntegerValue("CartLootCapDarkElixir", 0); this.m_cartLootReengagementDarkElixir = this.GetIntegerValue("CartLootReengagementDarkElixir", 0); this.m_strengthMaxTroopTypes = this.GetIntegerValue("StrengthMaxTroopTypes", 0); this.m_strengthMaxSpellTypes = this.GetIntegerValue("StrengthMaxSpellTypes", 0); this.m_friendlyCost = this.GetIntegerValue("FriendlyCost", 0); this.m_packElixir = this.GetIntegerValue("PackElixir", 0); this.m_packGold = this.GetIntegerValue("PackGold", 0); this.m_packDarkElixir = this.GetIntegerValue("PackDarkElixir", 0); this.m_packGold2 = this.GetIntegerValue("PackGold2", 0); this.m_packElixir2 = this.GetIntegerValue("PackElixir2", 0); this.m_duelPrizeResourceCap = this.GetIntegerValue("DuelPrizeResourceCap", 0); this.m_changeTroopCost = this.GetIntegerValue("ChangeTroopCost", 0); if ((uint)this.m_darkElixirStorageLootPercentage > 100 || (uint)this.m_darkElixirStorageLootPercentage > 100) { Debugger.Error("townhall_levels.csv: Invalid loot percentage!"); } }
public override void CreateReferences() { base.CreateReferences(); this.m_upgradeLevelCount = this.m_row.GetBiggestArraySize(); this.m_buildingClass = LogicDataTables.GetBuildingClassByName(this.GetValue("BuildingClass", 0), this); if (this.m_buildingClass == null) { Debugger.Error("Building class is not defined for " + this.GetName()); } this.m_secondaryTargetingClass = LogicDataTables.GetBuildingClassByName(this.GetValue("SecondaryTargetingClass", 0), this); this.m_shopBuildingClass = LogicDataTables.GetBuildingClassByName(this.GetValue("ShopBuildingClass", 0), this); if (this.m_shopBuildingClass == null) { this.m_shopBuildingClass = this.m_buildingClass; } this.m_exportNameNpc = this.GetValue("ExportNameNpc", 0); this.m_exportNameConstruction = this.GetValue("ExportNameConstruction", 0); this.m_exportNameLocked = this.GetValue("ExportNameLocked", 0); this.m_width = this.GetIntegerValue("Width", 0); this.m_height = this.GetIntegerValue("Height", 0); this.m_lootOnDestruction = this.GetBooleanValue("LootOnDestruction", 0); this.m_bunker = this.GetBooleanValue("Bunker", 0); this.m_village2Housing = this.GetIntegerValue("Village2Housing", 0); this.m_upgradesUnits = this.GetBooleanValue("UpgradesUnits", 0); this.m_producesUnitsOfType = this.GetIntegerValue("ProducesUnitsOfType", 0); this.m_freeBoost = this.GetBooleanValue("FreeBoost", 0); this.m_randomHitPosition = this.GetBooleanValue("RandomHitPosition", 0); this.m_chainAttackDistance = this.GetIntegerValue("ChainAttackDistance", 0); this.m_buildingW = this.GetIntegerValue("BuildingW", 0); this.m_buildingH = this.GetIntegerValue("BuildingH", 0); if (this.m_buildingW == 0) { this.m_buildingW = this.m_width; } if (this.m_buildingH == 0) { this.m_buildingH = this.m_height; } this.m_baseGfx = this.GetIntegerValue("BaseGfx", 0); this.m_loadAmmoEffect = LogicDataTables.GetEffectByName(this.GetValue("LoadAmmoEffect", 0), this); this.m_noAmmoEffect = LogicDataTables.GetEffectByName(this.GetValue("NoAmmoEffect", 0), this); this.m_toggleAttackModeEffect = LogicDataTables.GetEffectByName(this.GetValue("ToggleAttackModeEffect", 0), this); this.m_pickUpEffect = LogicDataTables.GetEffectByName(this.GetValue("PickUpEffect", 0), this); this.m_placingEffect = LogicDataTables.GetEffectByName(this.GetValue("PlacingEffect", 0), this); this.m_canNotSellLast = this.GetBooleanValue("CanNotSellLast", 0); this.m_locked = this.GetBooleanValue("Locked", 0); this.m_startingHomeCount = this.GetIntegerValue("StartingHomeCount", 0); this.m_hidden = this.GetBooleanValue("Hidden", 0); this.m_triggerRadius = (this.GetIntegerValue("TriggerRadius", 0) << 9) / 100; this.m_appearEffect = LogicDataTables.GetEffectByName(this.GetValue("AppearEffect", 0), this); this.m_forgesSpells = this.GetBooleanValue("ForgesSpells", 0); this.m_forgesMiniSpells = this.GetBooleanValue("ForgesMiniSpells", 0); this.m_isHeroBarrack = this.GetBooleanValue("IsHeroBarrack", 0); this.m_aimRotateStep = this.GetIntegerValue("AimRotateStep", 0); this.m_turnSpeed = this.GetIntegerValue("TurnSpeed", 0); if (this.m_turnSpeed == 0) { this.m_turnSpeed = 500; } this.m_needsAim = this.GetBooleanValue("NeedsAim", 0); this.m_exportNameBeamStart = this.GetValue("ExportNameBeamStart", 0); this.m_exportNameBeamEnd = this.GetValue("ExportNameBeamEnd", 0); this.m_shareHeroCombatData = this.GetBooleanValue("ShareHeroCombatData", 0); this.m_dieDamageRadius = (this.GetIntegerValue("DieDamageRadius", 0) << 9) / 100; this.m_dieDamageEffect = LogicDataTables.GetEffectByName(this.GetValue("DieDamageEffect", 0), this); this.m_dieDamageDelay = this.GetIntegerValue("DieDamageDelay", 0); if (this.m_dieDamageDelay > 4000) { Debugger.Warning("m_dieDamageDelay too big"); this.m_dieDamageDelay = 4000; } this.m_isRed = this.GetBooleanValue("IsRed", 0); this.m_redMul = this.GetIntegerValue("RedMul", 0); this.m_greenMul = this.GetIntegerValue("GreenMul", 0); this.m_blueMul = this.GetIntegerValue("BlueMul", 0); this.m_redAdd = this.GetIntegerValue("RedAdd", 0); this.m_greenAdd = this.GetIntegerValue("GreenAdd", 0); this.m_blueAdd = this.GetIntegerValue("BlueAdd", 0); this.m_selfAsAoeCenter = this.GetBooleanValue("SelfAsAoeCenter", 0); this.m_newTargetAttackDelay = this.GetIntegerValue("NewTargetAttackDelay", 0); this.m_gearUpLevelRequirement = this.GetIntegerValue("GearUpLevelRequirement", 0); this.m_bunker = this.GetBooleanValue("Bunker", 0); int longestArraySize = this.m_row.GetBiggestArraySize(); this.m_buildResourceData = new LogicResourceData[longestArraySize]; this.m_altBuildResourceData = new LogicResourceData[longestArraySize]; this.m_storedResourceCounts = new LogicArrayList <int> [longestArraySize]; this.m_percentageStoredResourceCounts = new LogicArrayList <int> [longestArraySize]; this.m_ammoResourceData = new LogicResourceData[longestArraySize]; this.m_attackItemData = new LogicArrayList <LogicAttackerItemData>(longestArraySize); this.m_defenceTroopCharacter = new LogicCharacterData[longestArraySize]; this.m_defenceTroopCharacter2 = new LogicCharacterData[longestArraySize]; this.m_buildCost = new int[longestArraySize]; this.m_ammoCost = new int[longestArraySize]; this.m_townHallLevel = new int[longestArraySize]; this.m_townHallVillage2Level = new int[longestArraySize]; this.m_constructionTimes = new int[longestArraySize]; this.m_gearUpTime = new int[longestArraySize]; this.m_gearUpCost = new int[longestArraySize]; this.m_boostCost = new int[longestArraySize]; this.m_housingSpace = new int[longestArraySize]; this.m_housingSpaceAlt = new int[longestArraySize]; this.m_resourcePer100Hours = new int[longestArraySize]; this.m_resourceMax = new int[longestArraySize]; this.m_resourceIconLimit = new int[longestArraySize]; this.m_hitpoints = new int[longestArraySize]; this.m_regenTime = new int[longestArraySize]; this.m_amountCanBeUpgraded = new int[longestArraySize]; this.m_unitProduction = new int[longestArraySize]; this.m_strengthWeight = new int[longestArraySize]; this.m_destructionXP = new int[longestArraySize]; this.m_defenceTroopCount = new int[longestArraySize]; this.m_defenceTroopLevel = new int[longestArraySize]; this.m_dieDamage = new int[longestArraySize]; this.m_wallBlockX = new int[0]; this.m_wallBlockY = new int[0]; for (int i = 0; i < longestArraySize; i++) { LogicAttackerItemData itemData = new LogicAttackerItemData(); itemData.CreateReferences(this.m_row, this, i); this.m_attackItemData.Add(itemData); this.m_dieDamage[i] = this.GetClampedIntegerValue("DieDamage", i); this.m_buildCost[i] = this.GetClampedIntegerValue("BuildCost", i); this.m_housingSpace[i] = this.GetClampedIntegerValue("HousingSpace", i); this.m_housingSpaceAlt[i] = this.GetClampedIntegerValue("HousingSpaceAlt", i); this.m_unitProduction[i] = this.GetClampedIntegerValue("UnitProduction", i); this.m_gearUpCost[i] = this.GetClampedIntegerValue("GearUpCost", i); this.m_boostCost[i] = this.GetClampedIntegerValue("BoostCost", i); this.m_resourcePer100Hours[i] = this.GetClampedIntegerValue("ResourcePer100Hours", i); this.m_resourceMax[i] = this.GetClampedIntegerValue("ResourceMax", i); this.m_resourceIconLimit[i] = this.GetClampedIntegerValue("ResourceIconLimit", i); this.m_hitpoints[i] = this.GetClampedIntegerValue("Hitpoints", i); this.m_regenTime[i] = this.GetClampedIntegerValue("RegenTime", i); this.m_amountCanBeUpgraded[i] = this.GetClampedIntegerValue("AmountCanBeUpgraded", i); this.m_buildResourceData[i] = LogicDataTables.GetResourceByName(this.GetClampedValue("BuildResource", i), this); this.m_altBuildResourceData[i] = LogicDataTables.GetResourceByName(this.GetClampedValue("AltBuildResource", i), this); this.m_townHallLevel[i] = LogicMath.Max(this.GetClampedIntegerValue("TownHallLevel", i) - 1, 0); this.m_townHallVillage2Level[i] = LogicMath.Max(this.GetClampedIntegerValue("TownHallLevel2", i) - 1, 0); this.m_storedResourceCounts[i] = new LogicArrayList <int>(); this.m_percentageStoredResourceCounts[i] = new LogicArrayList <int>(); LogicDataTable table = LogicDataTables.GetTable(LogicDataType.RESOURCE); for (int j = 0; j < table.GetItemCount(); j++) { this.m_storedResourceCounts[i].Add(this.GetClampedIntegerValue("MaxStored" + table.GetItemAt(j).GetName(), i)); this.m_percentageStoredResourceCounts[i].Add(this.GetClampedIntegerValue("PercentageStored" + table.GetItemAt(j).GetName(), i)); } this.m_gearUpTime[i] = 60 * this.GetClampedIntegerValue("GearUpTime", i); this.m_constructionTimes[i] = 86400 * this.GetClampedIntegerValue("BuildTimeD", i) + 3600 * this.GetClampedIntegerValue("BuildTimeH", i) + 60 * this.GetClampedIntegerValue("BuildTimeM", i) + this.GetIntegerValue("BuildTimeS", i); this.m_destructionXP[i] = this.GetClampedIntegerValue("DestructionXP", i); this.m_ammoResourceData[i] = LogicDataTables.GetResourceByName(this.GetClampedValue("AmmoResource", i), this); this.m_ammoCost[i] = this.GetClampedIntegerValue("AmmoCost", i); this.m_strengthWeight[i] = this.GetClampedIntegerValue("StrengthWeight", i); string defenceTroopCharacter = this.GetClampedValue("DefenceTroopCharacter", i); if (defenceTroopCharacter.Length > 0) { this.m_defenceTroopCharacter[i] = LogicDataTables.GetCharacterByName(defenceTroopCharacter, this); } string defenceTroopCharacter2 = this.GetClampedValue("DefenceTroopCharacter2", i); if (defenceTroopCharacter2.Length > 0) { this.m_defenceTroopCharacter2[i] = LogicDataTables.GetCharacterByName(defenceTroopCharacter2, this); } this.m_defenceTroopCount[i] = this.GetIntegerValue("DefenceTroopCount", i); this.m_defenceTroopLevel[i] = this.GetIntegerValue("DefenceTroopLevel", i); if (i > 0 && this.m_housingSpace[i] < this.m_housingSpace[i - 1]) { Debugger.Error("Building " + this.GetName() + " unit storage space decreases by upgrade level!"); } if (this.m_gearUpCost[i] > 0 && this.m_gearUpTime[i] <= 0 || this.m_gearUpCost[i] <= 0 && this.m_gearUpTime[i] > 0) { Debugger.Error("invalid gear up settings. gear up time and cost must be set for levels where available"); } } this.m_areaOfEffectSpellData = LogicDataTables.GetSpellByName(this.GetValue("AOESpell", 0), this); this.m_alternativeAreaOfEffectSpellData = LogicDataTables.GetSpellByName(this.GetValue("AOESpellAlternate", 0), this); this.m_produceResourceData = LogicDataTables.GetResourceByName(this.GetValue("ProducesResource", 0), this); this.m_gearUpResourceData = LogicDataTables.GetResourceByName(this.GetValue("GearUpResource", 0), this); string heroType = this.GetValue("HeroType", 0); if (!string.IsNullOrEmpty(heroType)) { this.m_heroData = LogicDataTables.GetHeroByName(heroType, this); } string wallBlockX = this.GetValue("WallBlockX", 0); if (wallBlockX.Length > 0) { this.LoadWallBlock(wallBlockX, out this.m_wallBlockX); this.LoadWallBlock(this.GetValue("WallBlockY", 0), out this.m_wallBlockY); if (this.m_wallBlockX.Length != this.m_wallBlockY.Length) { Debugger.Error("LogicBuildingData: Error parsing wall offsets"); } if (this.m_wallBlockX.Length > 10) { Debugger.Error("LogicBuildingData: Too many wall blocks"); } } string gearUpBuilding = this.GetValue("GearUpBuilding", 0); if (gearUpBuilding.Length > 0) { this.m_gearUpBuildingData = LogicDataTables.GetBuildingByName(gearUpBuilding, this); } this.m_isClockTower = this.GetName().Equals("Clock Tower"); this.m_isFlamer = this.GetName().Equals("Flamer"); this.m_isBarrackVillage2 = this.GetName().Equals("Barrack2"); }