public override void CreateReferences() { base.CreateReferences(); this.m_swf = this.GetValue("SWF", 0); this.m_exportName = this.GetValue("ExportName", 0); this.m_shadowSWF = this.GetValue("ShadowSWF", 0); this.m_shadowExportName = this.GetValue("ShadowExportName", 0); this.m_startHeight = this.GetIntegerValue("StartHeight", 0); this.m_startOffset = this.GetIntegerValue("StartOffset", 0); this.m_randomHitPosition = this.GetBooleanValue("RandomHitPosition", 0); string particleEmiter = this.GetValue("ParticleEmitter", 0); if (particleEmiter.Length > 0) { this.m_particleEmiterData = LogicDataTables.GetParticleEmitterByName(particleEmiter, this); } this.m_ballistic = this.GetBooleanValue("IsBallistic", 0); this.m_speed = (this.GetIntegerValue("Speed", 0) << 9) / 100; this.m_playOnce = this.GetBooleanValue("PlayOnce", 0); this.m_useRotate = this.GetBooleanValue("UseRotate", 0); this.m_useTopLayer = this.GetBooleanValue("UseTopLayer", 0); this.m_scale = this.GetIntegerValue("Scale", 0); if (this.m_scale == 0) { this.m_scale = 100; } this.m_slowdownDefensePercent = this.GetIntegerValue("SlowdownDefencePercent", 0); this.m_hitSpellData = LogicDataTables.GetSpellByName(this.GetValue("HitSpell", 0), this); this.m_hitSpellLevel = this.GetIntegerValue("HitSpellLevel", 0); this.m_trackTarget = this.GetBooleanValue("DontTrackTarget", 0) ^ true; this.m_ballisticHeight = this.GetIntegerValue("BallisticHeight", 0); this.m_trajectoryStyle = this.GetIntegerValue("TrajectoryStyle", 0); this.m_fixedTravelTime = this.GetIntegerValue("FixedTravelTime", 0); this.m_damageDelay = this.GetIntegerValue("DamageDelay", 0); this.m_useDirection = this.GetBooleanValue("UseDirections", 0); this.m_scaleTimeline = this.GetBooleanValue("ScaleTimeline", 0); this.m_targetPosRandomRadius = this.GetIntegerValue("TargetPosRandomRadius", 0); this.m_directionFrame = this.GetBooleanValue("DirectionFrame", 0); this.m_effectData = LogicDataTables.GetEffectByName(this.GetValue("Effect", 0), this); this.m_destroyedEffectData = LogicDataTables.GetEffectByName(this.GetValue("DestroyedEffect", 0), this); this.m_bounceEffectData = LogicDataTables.GetEffectByName(this.GetValue("BounceEffect", 0), this); }