private void tilemapChanged() { if (textEdit != null && !textEdit.IsDisposed) { textEdit.UpdateTilemapTo(fileSelect, eraseMenu, playerSelect, comboBox1.SelectedIndex, 0); } }
private void tilemapChanged() { if (textEdit != null && !textEdit.IsDisposed) { textEdit.UpdateTilemapTo(saveMenu, continueMenu, null, comboBox1.SelectedIndex, 1); } }