private void tilemapChanged()
 {
     if (textEdit != null && !textEdit.IsDisposed)
     {
         textEdit.UpdateTilemapTo(fileSelect, eraseMenu, playerSelect, comboBox1.SelectedIndex, 0);
     }
 }
Example #2
0
 private void tilemapChanged()
 {
     if (textEdit != null && !textEdit.IsDisposed)
     {
         textEdit.UpdateTilemapTo(saveMenu, continueMenu, null, comboBox1.SelectedIndex, 1);
     }
 }