public CollectableTest(Game game, GameplayScreen host) : base(game, host) { startingLocation = new Vector3(10f, 25f, 0f); //make a few planes CollisionLevelPiece currentPlane; currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3"); currentPlane.scale = 15; currentPlane.position += new Vector3(0f, -10f, 0); planes.Add(currentPlane); currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3"); currentPlane.scale = 10; currentPlane.position += new Vector3(200f, -10f, -300f); currentPlane.setLocalRotation(0, (float)Math.PI / 18); planes.Add(currentPlane); currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3"); currentPlane.scale = 10; currentPlane.position += new Vector3(-250f, -10f, -200f); currentPlane.setLocalRotation(0.123f, -(float)Math.PI / 18); planes.Add(currentPlane); currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3"); currentPlane.scale = 5; currentPlane.position += new Vector3(-220f, 10f, 80f); planes.Add(currentPlane); //moving level piece MovingLevelPiece movingPlane; //50 is a good movement speed movingPlane = new MovingLevelPiece(game, host, "checker_plane_3", new Vector3(0, 100f, 0f), 50); movingPlane.scale = 5; movingPlane.position += new Vector3(0f, 0f, -250f); planes.Add(movingPlane); goal = new GoalObject(game, host); goal.position += new Vector3(0, 10, -50); goal.scale = 5; //game.Components.Add(goal); //foreach (LevelPiece p in planes) //{ // game.Components.Add(p); //} Collectable collect1 = new Collectable(game, host); collect1.position = new Vector3(40, 10, 40); collectables.Add(collect1); //foreach (Collectable collect in collectables) //{ // game.Components.Add(collect); //} }
/// <summary> /// Load graphics content for the game. /// </summary> public override void LoadContent() { base.LoadContent(); //player = new BallCharacter(ScreenManager.Game, this); player = new DragonBall(ScreenManager.Game, this); player.position = new Vector3(0f, 0f, 0f); player.scale *= 2; ScreenManager.Game.Components.Add(player); m_kWallManager = new WallManager(ScreenManager.Game, this); ScreenManager.Game.Components.Add(m_kWallManager); c = new Collectable(ScreenManager.Game, this); c.scale = 10; c.position += new Vector3(0f, 0f, 0f); ScreenManager.Game.Components.Add(c); m_kPlane = new CollisionLevelPiece(ScreenManager.Game, this, "checker_plane_3"); m_kPlane.scale = 15; m_kPlane.position += new Vector3(0f, 0f, 0); ScreenManager.Game.Components.Add(m_kPlane); LevelPiece skySphere = new LevelPiece(ScreenManager.Game, this, "sky_sphere"); m_kPlane.scale = 15; m_kPlane.position += new Vector3(0f, 0f, 0); ScreenManager.Game.Components.Add(m_kPlane); }