public CollectableTest(Game game, GameplayScreen host)
            : base(game, host)
        {
            startingLocation = new Vector3(10f, 25f, 0f);
            //make a few planes
            CollisionLevelPiece currentPlane;
            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 15;
            currentPlane.position += new Vector3(0f, -10f, 0);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 10;
            currentPlane.position += new Vector3(200f, -10f, -300f);
            currentPlane.setLocalRotation(0, (float)Math.PI / 18);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 10;
            currentPlane.position += new Vector3(-250f, -10f, -200f);
            currentPlane.setLocalRotation(0.123f, -(float)Math.PI / 18);
            planes.Add(currentPlane);

            currentPlane = new CollisionLevelPiece(game, host, "checker_plane_3");
            currentPlane.scale = 5;
            currentPlane.position += new Vector3(-220f, 10f, 80f);
            planes.Add(currentPlane);

            //moving level piece
            MovingLevelPiece movingPlane;
            //50 is a good movement speed
            movingPlane = new MovingLevelPiece(game, host, "checker_plane_3", new Vector3(0, 100f, 0f), 50);
            movingPlane.scale = 5;
            movingPlane.position += new Vector3(0f, 0f, -250f);
            planes.Add(movingPlane);

            goal = new GoalObject(game, host);
            goal.position += new Vector3(0, 10, -50);
            goal.scale = 5;
            //game.Components.Add(goal);

            //foreach (LevelPiece p in planes)
            //{
            //    game.Components.Add(p);
            //}

            Collectable collect1 = new Collectable(game, host);
            collect1.position = new Vector3(40, 10, 40);
            collectables.Add(collect1);

            //foreach (Collectable collect in collectables)
            //{
            //    game.Components.Add(collect);
            //}
        }
Example #2
0
        /// <summary>
        /// Load graphics content for the game.
        /// </summary>
        public override void LoadContent()
        {
            base.LoadContent();

            //player = new BallCharacter(ScreenManager.Game, this);
            player = new DragonBall(ScreenManager.Game, this);
            player.position = new Vector3(0f, 0f, 0f);
            player.scale *= 2;
            ScreenManager.Game.Components.Add(player);

            m_kWallManager = new WallManager(ScreenManager.Game, this);
            ScreenManager.Game.Components.Add(m_kWallManager);

            c = new Collectable(ScreenManager.Game, this);
            c.scale = 10;
            c.position += new Vector3(0f, 0f, 0f);

            ScreenManager.Game.Components.Add(c);

            m_kPlane = new CollisionLevelPiece(ScreenManager.Game, this, "checker_plane_3");
            m_kPlane.scale = 15;
            m_kPlane.position += new Vector3(0f, 0f, 0);
            ScreenManager.Game.Components.Add(m_kPlane);

            LevelPiece skySphere = new LevelPiece(ScreenManager.Game, this, "sky_sphere");
            m_kPlane.scale = 15;
            m_kPlane.position += new Vector3(0f, 0f, 0);
            ScreenManager.Game.Components.Add(m_kPlane);
        }