// Use this for initialization void Start() { anim = GetComponent <Animator>(); player = GetComponent <PlayerComtroller>(); rigid = GetComponent <Rigidbody2D>(); // Subscribe animator to player events player.onGroundedChanged += OnGroundedChanged; player.onJump += OnJump; player.onHurt += OnHurt; player.onMove += OnMove; player.onClimb += OnClimb; }
// Use this for initialization void Start() { player = GetComponent <PlayerComtroller>(); }
// Use this for initialization void Start() { player = GetComponent <PlayerComtroller>(); // Subscribe to on hurt function player.onHurt += OnHurt; }