public static void BuildAssetBuild() { EditorUtility.DisplayProgressBar("生成资源配置列表", "", 0.5f); CreateAssetBundleConfigE.CreateAbConfigFile(); EditorUtility.DisplayProgressBar("保存资源配置列表", "", 0.6f); AssetDatabase.SaveAssets(); EditorUtility.ClearProgressBar(); AssetBundleBuildE.AllAssetBundleBuild(); }
public static void CreateAbConfigFile() { CreateAssetBundleConfigE.CreateAbConfigFile(); }