void Start() { manager = FindObjectOfType <FireWorksManager>(); sprite = GetComponent <SpriteRenderer>(); anim = GetComponent <Animator>(); IsActive = true; }
/// <summary> /// オープニング花火を生み出す /// </summary> public void OpeningFire(FireWork FireWork, Vector2 FirePosition, FireWorksManager manager) { --fireNum.Value; fieldStatus.fireInterval = gameStatus.initFireInterval; var Fire = Instantiate(FireWork, FirePosition, Quaternion.identity) as FireWork; Fire.OpeningFireInitialize(manager); }