private static void OnCharacterCreationSuccess(WorldClient client) { CharacterHandler.SendCharacterCreationResultMessage(client, CharacterCreationResultEnum.OK); BasicHandler.SendBasicNoOperationMessage(client); CharacterHandler.SendCharactersListMessage(client); }
private static void OnCharacterCreationFailed(WorldClient client, CharacterCreationResultEnum result) { CharacterHandler.SendCharacterCreationResultMessage(client, result); }