private static void OnCharacterCreationSuccess(WorldClient client)
        {
            CharacterHandler.SendCharacterCreationResultMessage(client, CharacterCreationResultEnum.OK);
            BasicHandler.SendBasicNoOperationMessage(client);

            CharacterHandler.SendCharactersListMessage(client);
        }
 private static void OnCharacterCreationFailed(WorldClient client, CharacterCreationResultEnum result)
 {
     CharacterHandler.SendCharacterCreationResultMessage(client, result);
 }