public AudioListener(AudioEngine engine) { if (engine.State == AudioEngineState.Invalidated) { return; } Listener = AudioLayer.ListenerCreate(engine.AudioDevice); AudioLayer.ListenerEnable(Listener); }
public AudioListener(AudioEngine engine) { if (engine.State == AudioEngineState.Invalidated) { return; } #if STRIDE_PLATFORM_IOS if (engine.DefaultListener == null) { Listener = AudioLayer.ListenerCreate(engine.AudioDevice); AudioLayer.ListenerEnable(Listener); } else { Listener = engine.DefaultListener.Listener; } #else Listener = AudioLayer.ListenerCreate(engine.AudioDevice); AudioLayer.ListenerEnable(Listener); #endif }