static void GameThreadStart() { Debug.Environment("Starting Twitch Client..."); Twitch.LaunchConnection(); System.Threading.Thread.Sleep(5000); GameLoop(); }
static void GameLoop() { IO.GameUpdate("Game Starting..."); Debug.Environment("Creating Character..."); Player.CreateCharacter(); Debug.Environment("Resetting Files..."); IO.ResetFiles(Player); Debug.Environment("Starting World Generator..."); Campaign Campaign = ProGen.GenerateNewAdventure(); Twitch.WriteToChat("Type '!' and the number of the option you wish to vote for!"); System.Threading.Thread.Sleep(Settings.GetPauseTime()); while (!Player.GetDead()) { //List<EnemyNPC> Temp = SelectEnemies(); //Encounter.StartEncounter(Temp, Player); } IO.GameUpdate("YOU DIED"); System.Threading.Thread.Sleep(Settings.GetPauseTime()); GameLoop(); }