static void GameThreadStart()
 {
     Debug.Environment("Starting Twitch Client...");
     Twitch.LaunchConnection();
     System.Threading.Thread.Sleep(5000);
     GameLoop();
 }
        static void GameLoop()
        {
            IO.GameUpdate("Game Starting...");
            Debug.Environment("Creating Character...");
            Player.CreateCharacter();
            Debug.Environment("Resetting Files...");
            IO.ResetFiles(Player);
            Debug.Environment("Starting World Generator...");
            Campaign Campaign = ProGen.GenerateNewAdventure();

            Twitch.WriteToChat("Type '!' and the number of the option you wish to vote for!");
            System.Threading.Thread.Sleep(Settings.GetPauseTime());
            while (!Player.GetDead())
            {
                //List<EnemyNPC> Temp = SelectEnemies();
                //Encounter.StartEncounter(Temp, Player);
            }
            IO.GameUpdate("YOU DIED");
            System.Threading.Thread.Sleep(Settings.GetPauseTime());
            GameLoop();
        }