public override void draw() { // Draw container _container.draw(); // Draw buttons for (int i = 0; i < _savedGameButtons.Count; i++) { _savedGameButtons[i].draw(); } for (int i = 0; i < _deleteGameButtons.Count; i++) { _deleteGameButtons[i].draw(); } // Draw cancel button _cancelButton.draw(); // Draw confirmation window if it exists if (_confirmationScreen != null) { _confirmationScreen.draw(); } base.draw(); }
public override void draw() { base.draw(); // Draw components _overlay.draw(); _pane.draw(); _label.draw(); _cancelButton.draw(); _okayButton.draw(); }
private void drawVideoCategory() { _videoTitle.draw(); _resolutionLabel.draw(); _resolutionValue.draw(); _resolutionPrevious.draw(); _resolutionNext.draw(); _fullscreenLabel.draw(); _fullscreenValue.draw(); _fullscreenPrevious.draw(); _fullscreenNext.draw(); }
public override void draw() { // Draw title _title.draw(); // Draw name input preview and pane _nameInputPane.draw(); _namePreview.draw(); // Draw cancel and create buttons _cancelButton.draw(); _createButton.draw(); }