Example #1
0
        public override void draw()
        {
            // Draw container
            _container.draw();

            // Draw buttons
            for (int i = 0; i < _savedGameButtons.Count; i++)
            {
                _savedGameButtons[i].draw();
            }
            for (int i = 0; i < _deleteGameButtons.Count; i++)
            {
                _deleteGameButtons[i].draw();
            }

            // Draw cancel button
            _cancelButton.draw();

            // Draw confirmation window if it exists
            if (_confirmationScreen != null)
            {
                _confirmationScreen.draw();
            }

            base.draw();
        }
        public override void draw()
        {
            base.draw();

            // Draw components
            _overlay.draw();
            _pane.draw();
            _label.draw();
            _cancelButton.draw();
            _okayButton.draw();
        }
Example #3
0
 private void drawVideoCategory()
 {
     _videoTitle.draw();
     _resolutionLabel.draw();
     _resolutionValue.draw();
     _resolutionPrevious.draw();
     _resolutionNext.draw();
     _fullscreenLabel.draw();
     _fullscreenValue.draw();
     _fullscreenPrevious.draw();
     _fullscreenNext.draw();
 }
Example #4
0
        public override void draw()
        {
            // Draw title
            _title.draw();

            // Draw name input preview and pane
            _nameInputPane.draw();
            _namePreview.draw();

            // Draw cancel and create buttons
            _cancelButton.draw();
            _createButton.draw();
        }