/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }
void youwinMessageBoxCancelled(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new HowToPlay()); }
void youwinMessageBoxCancelled(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new AAgameplayScreen(null)); }
void youwinMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new MainMenuScreen()); }
/// <summary> /// Event handler for when the End/Leave Session menu entry is selected. /// </summary> void LeaveSessionMenuEntrySelected(object sender, PlayerIndexEventArgs e) { NetworkSessionComponent.LeaveSession(ScreenManager, e.PlayerIndex); }