Beispiel #1
0
 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     OnCancel(e.PlayerIndex);
 }
Beispiel #2
0
 void youwinMessageBoxCancelled(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new HowToPlay());
 }
Beispiel #3
0
 void youwinMessageBoxCancelled(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new AAgameplayScreen(null));
 }
Beispiel #4
0
 void youwinMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(),
                        new MainMenuScreen());
 }
Beispiel #5
0
 /// <summary>
 /// Event handler for when the End/Leave Session menu entry is selected.
 /// </summary>
 void LeaveSessionMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     NetworkSessionComponent.LeaveSession(ScreenManager, e.PlayerIndex);
 }