/// <summary> /// Returns true if a given walk tile (4x4 pixels) is on a high ground. /// </summary> /// <returns></returns> public static bool IsWalkable(WalkTile walkTile) { return SWIG.BWAPI.bwapi.Broodwar.isWalkable(walkTile.X, walkTile.Y); }
/// <summary> /// Returns true if a given walk tile (4x4 pixels) is on a high ground. /// </summary> /// <returns></returns> public static bool IsHighGround(WalkTile walkTile) { return SWIG.BWAPI.bwapi.Broodwar.getGroundHeight(walkTile.X, walkTile.Y) == 1; }