/// <summary>
 /// Returns true if a given walk tile (4x4 pixels) is on a high ground.
 /// </summary>
 /// <returns></returns>
 public static bool IsWalkable(WalkTile walkTile) {
     return SWIG.BWAPI.bwapi.Broodwar.isWalkable(walkTile.X, walkTile.Y);
 }
 /// <summary>
 /// Returns true if a given walk tile (4x4 pixels) is on a high ground.
 /// </summary>
 /// <returns></returns>
 public static bool IsHighGround(WalkTile walkTile) {
     return SWIG.BWAPI.bwapi.Broodwar.getGroundHeight(walkTile.X, walkTile.Y) == 1;
 }