public static void Init() { Tiles = SpriteSet.FromDirectory("Tiles Sprite Set", Path.Combine(Content.Root, "spritesets", "tiles"), true, true); Editor = SpriteSet.FromDirectory("Editor Sprite Set", Path.Combine(Content.Root, "spritesets", "editor"), true, false); Player = SpriteSet.FromDirectory("Player Sprite Set", Path.Combine(Content.Root, "spritesets", "player"), true, false); Common = SpriteSet.FromDirectory("Common Sprite Set", Path.Combine(Content.Root, "spritesets", "common"), true, false); }