public override bool ParseDataRow(GameFrameworkSegment <string> dataRowSegment) { string[] text = DataTableExtension.SplitDataRow(dataRowSegment); int index = 0; index++; m_Id = int.Parse(text[index++]); index++; AssetName = text[index++]; Priority = int.Parse(text[index++]); Volume = float.Parse(text[index++]); return(true); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; Attack = int.Parse(text[index++]); AttackInterval = float.Parse(text[index++]); BulletId = int.Parse(text[index++]); BulletSpeed = float.Parse(text[index++]); BulletSoundId = int.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; AssetName = text[index++]; Priority = int.Parse(text[index++]); Loop = bool.Parse(text[index++]); Volume = float.Parse(text[index++]); SpatialBlend = float.Parse(text[index++]); MaxDistance = float.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; MaxHP = int.Parse(text[index++]); Attack = int.Parse(text[index++]); Speed = float.Parse(text[index++]); AngularSpeed = float.Parse(text[index++]); DeadEffectId = int.Parse(text[index++]); DeadSoundId = int.Parse(text[index++]); }
public override bool ParseDataRow(GameFrameworkSegment <string> dataRowSegment) { string[] text = DataTableExtension.SplitDataRow(dataRowSegment); int index = 0; index++; m_Id = int.Parse(text[index++]); index++; AssetName = text[index++]; UIGroupName = text[index++]; AllowMultiInstance = bool.Parse(text[index++]); PauseCoveredUIForm = bool.Parse(text[index++]); return(true); }
public override bool ParseDataRow(GameFrameworkSegment <string> dataRowSegment) { string[] text = DataTableExtension.SplitDataRow(dataRowSegment); int index = 0; index++; m_Id = int.Parse(text[index++]); index++; Attack = int.Parse(text[index++]); AttackInterval = float.Parse(text[index++]); BulletId = int.Parse(text[index++]); BulletSpeed = float.Parse(text[index++]); BulletSoundId = int.Parse(text[index++]); return(true); }
public override bool ParseDataRow(GameFrameworkSegment <string> dataRowSegment) { string[] text = DataTableExtension.SplitDataRow(dataRowSegment); int index = 0; index++; m_Id = int.Parse(text[index++]); index++; MaxHP = int.Parse(text[index++]); Attack = int.Parse(text[index++]); Speed = float.Parse(text[index++]); AngularSpeed = float.Parse(text[index++]); DeadEffectId = int.Parse(text[index++]); DeadSoundId = int.Parse(text[index++]); return(true); }
public void ParseDataRow(string dataRowText) { //使用\t分割 string[] text = DataTableExtension.SplitDataRow(dataRowText); //这里有一个坑 Id = int.Parse(text[0]); BName = text[1]; intro = text[2]; asset = text[3]; endValue = int.Parse(text[4]); string tmp = text[5]; if (tmp == "") { tmp = "6"; } soundId = int.Parse(tmp); }
public void ParseRowData(string dataRowSegment) { string[] text = DataTableExtension.SplitDataRow(dataRowSegment); int index = 0; index++; m_Id = int.Parse(text[index++]); index++; ThrusterId = int.Parse(text[index++]); for (int i = 0; i < MaxWeaponCount; i++) { m_WeaponIds[i] = int.Parse(text[index++]); } for (int i = 0; i < MaxArmorCount; i++) { m_ArmorIds[i] = int.Parse(text[index++]); } DeadEffectId = int.Parse(text[index++]); DeadSoundId = int.Parse(text[index++]); }
public override bool ParseDataRow(GameFrameworkSegment <string> dataRowSegment) { string[] text = DataTableExtension.SplitDataRow(dataRowSegment); int index = 0; index++; m_Id = int.Parse(text[index++]); index++; ThrusterId = int.Parse(text[index++]); for (int i = 0; i < MaxWeaponCount; i++) { m_WeaponIds[i] = int.Parse(text[index++]); } for (int i = 0; i < MaxArmorCount; i++) { m_ArmorIds[i] = int.Parse(text[index++]); } DeadEffectId = int.Parse(text[index++]); DeadSoundId = int.Parse(text[index++]); return(true); }