void IEntityFactory.ClearListsToAddTo() { Lucky_blockFactory.ClearListsToAddTo(); }
object IEntityFactory.CreateNew(Layer layer) { return(Lucky_blockFactory.CreateNew(layer)); }
void IEntityFactory.Initialize(string contentManagerName) { Lucky_blockFactory.Initialize(contentManagerName); }
object IEntityFactory.CreateNew(float x = 0, float y = 0) { return(Lucky_blockFactory.CreateNew(x, y)); }