public unsafe static long $Invoke9(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(ArmoryUtils.IsArmoryEmpty((CurrentPlayer)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke9(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(ArmoryUtils.IsArmoryEmpty((CurrentPlayer)GCHandledObjects.GCHandleToObject(*args)))); }