public PlaySound( PacketReader reader, bool send ) : base( reader, send ) { m_SoundMode = reader.ReadByte(); m_SoundId = reader.ReadUInt16(); m_Unknown = reader.ReadInt16(); m_Position = new Point3D( reader.ReadInt16(), reader.ReadInt16(), reader.ReadInt16() ); }
public GraphicalEffect( PacketReader reader, bool send ) : base( reader, send ) { m_Type = reader.ReadByte(); m_From = reader.ReadUInt32(); m_To = reader.ReadUInt32(); m_ItemId = reader.ReadUInt16(); m_FromPoint = new Point3D( reader.ReadUInt16(), reader.ReadUInt16(), reader.ReadSByte() ); m_ToPoint = new Point3D( reader.ReadUInt16(), reader.ReadUInt16(), reader.ReadSByte() ); m_Speed = reader.ReadByte(); m_Duration = reader.ReadByte(); reader.ReadByte(); reader.ReadByte(); m_FixedDirection = reader.ReadBoolean(); m_Explode = reader.ReadBoolean(); }
public ParticleEffect( PacketReader reader, bool send ) : base( reader, send ) { m_Type = reader.ReadByte(); m_From = reader.ReadUInt32(); m_To = reader.ReadUInt32(); m_ItemId = reader.ReadUInt16(); m_FromPoint = new Point3D( reader.ReadUInt16(), reader.ReadUInt16(), reader.ReadSByte() ); m_ToPoint = new Point3D( reader.ReadUInt16(), reader.ReadUInt16(), reader.ReadSByte() ); m_Speed = reader.ReadByte(); m_Duration = reader.ReadByte(); reader.ReadByte(); reader.ReadByte(); m_FixedDirection = reader.ReadBoolean(); m_Explode = reader.ReadBoolean(); m_Hue = reader.ReadUInt32(); m_RenderMode = reader.ReadUInt32(); m_Effect = reader.ReadUInt16(); m_ExplodeEffect = reader.ReadUInt16(); m_ExplodeSound = reader.ReadUInt16(); m_Serial = reader.ReadUInt32(); m_Layer = reader.ReadByte(); m_Unknown = reader.ReadInt16(); }
public WorldItem( PacketReader reader, bool send ) : base( reader, send ) { reader.ReadUInt16(); m_Serial = reader.ReadUInt32(); m_ItemId = reader.ReadUInt16(); if ( (m_Serial & 0x80000000) != 0 ) { m_Serial &= ~0x80000000; m_Count = reader.ReadUInt16(); } else m_Count = 0; if ( (m_ItemId & 0x8000) != 0 ) { m_ItemId &= 0x7FFF; m_ItemId += reader.ReadByte(); } ushort x = reader.ReadUInt16(); ushort y = reader.ReadUInt16(); if ( (x & 0x8000) != 0 ) m_Direction = reader.ReadByte(); else m_Direction = 0; sbyte z = reader.ReadSByte(); if ( (y & 0x8000) != 0 ) m_Hue = reader.ReadUInt16(); else m_Hue = 0; if ( (y & 0x4000) != 0 ) m_Flag = reader.ReadByte(); else m_Flag = 0; m_Position = new Point3D( x & ~0x8000, y & ~0xC000, z ); }
public MobileIncoming( PacketReader reader, bool send ) : base( reader, send ) { reader.ReadUInt16(); m_Serial = reader.ReadUInt32(); m_ModelId = reader.ReadUInt16(); m_Position = new Point3D( reader.ReadUInt16(), reader.ReadUInt16(), reader.ReadSByte() ); m_Direction = reader.ReadByte(); m_Hue = reader.ReadUInt16(); m_Flag = reader.ReadByte(); m_Notoriety = reader.ReadByte(); ArrayList list = new ArrayList(); uint serial; while ( (serial = reader.ReadUInt32()) != 0 ) { ushort itemId = reader.ReadUInt16(); byte layer = reader.ReadByte(); ushort hue; if ( (itemId & 0x8000) != 0 ) { itemId &= 0x7FFF; hue = reader.ReadUInt16(); } else hue = 0; list.Add( new EquipInfo( serial, itemId, layer, hue ) ); } m_Equipment = (EquipInfo[])list.ToArray( typeof( EquipInfo ) ); }