Esempio n. 1
0
		public PlaySound( PacketReader reader, bool send ) : base( reader, send )
		{
			m_SoundMode = reader.ReadByte();
			m_SoundId = reader.ReadUInt16();
			m_Unknown = reader.ReadInt16();
			m_Position = new Point3D( reader.ReadInt16(), reader.ReadInt16(), reader.ReadInt16() );
		}
Esempio n. 2
0
		public GraphicalEffect( PacketReader reader, bool send ) : base( reader, send )
		{
			m_Type = reader.ReadByte();
			m_From = reader.ReadUInt32();
			m_To = reader.ReadUInt32();
			m_ItemId = reader.ReadUInt16();
			m_FromPoint = new Point3D( reader.ReadUInt16(), reader.ReadUInt16(), reader.ReadSByte() );
			m_ToPoint = new Point3D( reader.ReadUInt16(), reader.ReadUInt16(), reader.ReadSByte() );
			m_Speed = reader.ReadByte();
			m_Duration = reader.ReadByte();

			reader.ReadByte();
			reader.ReadByte();

			m_FixedDirection = reader.ReadBoolean();
			m_Explode = reader.ReadBoolean();
		}
Esempio n. 3
0
		public ParticleEffect( PacketReader reader, bool send ) : base( reader, send )
		{
			m_Type = reader.ReadByte();
			m_From = reader.ReadUInt32();
			m_To = reader.ReadUInt32();
			m_ItemId = reader.ReadUInt16();
			m_FromPoint = new Point3D( reader.ReadUInt16(), reader.ReadUInt16(), reader.ReadSByte() );
			m_ToPoint = new Point3D( reader.ReadUInt16(), reader.ReadUInt16(), reader.ReadSByte() );
			m_Speed = reader.ReadByte();
			m_Duration = reader.ReadByte();

			reader.ReadByte();
			reader.ReadByte();

			m_FixedDirection = reader.ReadBoolean();
			m_Explode = reader.ReadBoolean();
			m_Hue = reader.ReadUInt32();
			m_RenderMode = reader.ReadUInt32();
			m_Effect = reader.ReadUInt16();
			m_ExplodeEffect = reader.ReadUInt16();
			m_ExplodeSound = reader.ReadUInt16();
			m_Serial = reader.ReadUInt32();
			m_Layer = reader.ReadByte();
			m_Unknown = reader.ReadInt16();
		}
Esempio n. 4
0
		public WorldItem( PacketReader reader, bool send ) : base( reader, send )
		{
			reader.ReadUInt16();

			m_Serial = reader.ReadUInt32();
			m_ItemId = reader.ReadUInt16();

			if ( (m_Serial & 0x80000000) != 0 )
			{
				m_Serial &= ~0x80000000;
				m_Count = reader.ReadUInt16();
			}
			else
				m_Count = 0;

			if ( (m_ItemId & 0x8000) != 0 )
			{
				m_ItemId &= 0x7FFF;
				m_ItemId += reader.ReadByte();
			}

			ushort x = reader.ReadUInt16();
			ushort y = reader.ReadUInt16();

			if ( (x & 0x8000) != 0 )
				m_Direction = reader.ReadByte();
			else
				m_Direction = 0;

			sbyte z = reader.ReadSByte();

			if ( (y & 0x8000) != 0 )
				m_Hue = reader.ReadUInt16();
			else
				m_Hue = 0;

			if ( (y & 0x4000) != 0 )
				m_Flag = reader.ReadByte();
			else
				m_Flag = 0;

			m_Position = new Point3D( x & ~0x8000, y & ~0xC000, z );
		}
Esempio n. 5
0
		public MobileIncoming( PacketReader reader, bool send ) : base( reader, send )
		{
			reader.ReadUInt16();

			m_Serial = reader.ReadUInt32();
			m_ModelId = reader.ReadUInt16();
			m_Position = new Point3D( reader.ReadUInt16(), reader.ReadUInt16(), reader.ReadSByte() );
			m_Direction = reader.ReadByte();
			m_Hue = reader.ReadUInt16();
			m_Flag = reader.ReadByte();
			m_Notoriety = reader.ReadByte();

			ArrayList list = new ArrayList();
			uint serial;
			while ( (serial = reader.ReadUInt32()) != 0 )
			{
				ushort itemId = reader.ReadUInt16();
				byte layer = reader.ReadByte();

				ushort hue;
				if ( (itemId & 0x8000) != 0 )
				{
					itemId &= 0x7FFF;
					hue = reader.ReadUInt16();
				}
				else
					hue = 0;

				list.Add( new EquipInfo( serial, itemId, layer, hue ) );
			}

			m_Equipment = (EquipInfo[])list.ToArray( typeof( EquipInfo ) );
		}