public void Consume(IPlayer player) { if (!consumed) { SoundEffects.Instance.PlayCoinSound(); consumed = true; game.HUD.GetCoin(); MovingText score = new MovingText(game, "200", Position); game.WorldLoader.MovingTexts.Add(score); } }
public void Consume(IPlayer player) { if (!consumed) { SoundEffects.Instance.PlayPowerUpSound(); player.ToFire(); consumed = true; game.HUD.GetScore(1000); MovingText score = new MovingText(game, "1000", Position); game.WorldLoader.MovingTexts.Add(score); } }
public void Consume(IPlayer player) { if (!consumed) { // Set player to star mode SoundEffects.Instance.PlayPowerUpSound(); game.Mario = new MarioStar(game, game.Mario, 10000, true); consumed = true; game.HUD.GetScore(1000); MovingText score = new MovingText(game, "1000", Position); game.WorldLoader.MovingTexts.Add(score); } }
public void Consume(IPlayer player) { if (!consumed) { SoundEffects.Instance.PlayPowerUpSound(); if (player.State.Name != "Fire") { player.ToBig(); } consumed = true; game.HUD.GetScore(1000); MovingText score = new MovingText(game, "1000", this.Position); game.WorldLoader.MovingTexts.Add(score); } }