public static void UpdateTriggersForSpiritWalk(SpiritWalkingPlayer myplayer, TriggersSet triggersSet) { bool jump = triggersSet.Jump; bool down = triggersSet.KeyStatus["Down"]; bool up = triggersSet.KeyStatus["Up"]; bool left = triggersSet.KeyStatus["Left"]; bool right = triggersSet.KeyStatus["Right"]; SpiritWalkLogic.HandleWalkControls(myplayer, jump, down, up, left, right); triggersSet.QuickMount = false; triggersSet.Grapple = false; triggersSet.Jump = false; }