private static bool ApplyActivateCostIf(Player player) { var config = SpiritWalkingConfig.Instance; if (SpiritWalkingConfig.SpiritWalkUsesAnima) { SpiritWalkLogic.ApplyActivateAnimaCostIf(player); } else { SpiritWalkLogic.ApplyActivateManaCostIf(player); } return(true); }