private ClientGameManager() { PlayerEntities = new Dictionary<string, Entity>(); MobEntities = new Dictionary<int, Entity>(); inputPredictionManager = new InputPredictionManager(); mobFactory = new MobFactory(); }
private ClientGameManager() { PlayerEntities = new Dictionary <string, Entity>(); MobEntities = new Dictionary <int, Entity>(); inputPredictionManager = new InputPredictionManager(); mobFactory = new MobFactory(); }