private ClientGameManager()
 {
     PlayerEntities = new Dictionary<string, Entity>();
     MobEntities = new Dictionary<int, Entity>();
     inputPredictionManager = new InputPredictionManager();
     mobFactory = new MobFactory();
 }
 private ClientGameManager()
 {
     PlayerEntities         = new Dictionary <string, Entity>();
     MobEntities            = new Dictionary <int, Entity>();
     inputPredictionManager = new InputPredictionManager();
     mobFactory             = new MobFactory();
 }