// Additional overload provided because ExposedList<T> only implements IEnumerable<T>, // leading to sub-optimal behavior: It grows multiple times as it assumes not // to know the final size ahead of insertion. public void AddRange(ExposedList <T> list) { CheckCollection(list); int collectionCount = list.Count; if (collectionCount == 0) { return; } GrowIfNeeded(collectionCount); list.CopyTo(Items, Count); Count += collectionCount; version++; }
static int CopyTo(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { Spine.ExposedList <Spine.Animation> obj = (Spine.ExposedList <Spine.Animation>)ToLua.CheckObject <Spine.ExposedList <Spine.Animation> >(L, 1); Spine.Animation[] arg0 = ToLua.CheckObjectArray <Spine.Animation>(L, 2); obj.CopyTo(arg0); return(0); } else if (count == 3) { Spine.ExposedList <Spine.Animation> obj = (Spine.ExposedList <Spine.Animation>)ToLua.CheckObject <Spine.ExposedList <Spine.Animation> >(L, 1); Spine.Animation[] arg0 = ToLua.CheckObjectArray <Spine.Animation>(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.CopyTo(arg0, arg1); return(0); } else if (count == 5) { Spine.ExposedList <Spine.Animation> obj = (Spine.ExposedList <Spine.Animation>)ToLua.CheckObject <Spine.ExposedList <Spine.Animation> >(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); Spine.Animation[] arg1 = ToLua.CheckObjectArray <Spine.Animation>(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); obj.CopyTo(arg0, arg1, arg2, arg3); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Spine.ExposedList<Spine.Animation>.CopyTo")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }