public UnregisterBone ( |
||
bone | ||
return | void |
void OnDisable() { if (hierarchy != null) { hierarchy.OnReset -= HandleOnReset; hierarchy.UnregisterBone(this); } }
private void OnDisable() { if (skeletonUtility != null) { skeletonUtility.OnReset -= HandleOnReset; skeletonUtility.UnregisterBone(this); } }