private void OnEnable() { this.skeletonUtility = SkeletonUtility.GetInParent <SkeletonUtility>(base.transform); if (this.skeletonUtility == null) { return; } this.skeletonUtility.RegisterBone(this); this.skeletonUtility.OnReset += this.HandleOnReset; }
void OnEnable() { skeletonUtility = SkeletonUtility.GetInParent <SkeletonUtility>(transform); if (skeletonUtility == null) { return; } skeletonUtility.RegisterBone(this); skeletonUtility.OnReset += HandleOnReset; }
protected virtual void OnEnable() { this.utilBone = base.GetComponent <SkeletonUtilityBone>(); this.skeletonUtility = SkeletonUtility.GetInParent <SkeletonUtility>(base.transform); this.skeletonUtility.RegisterConstraint(this); }