コード例 #1
0
 private void OnEnable()
 {
     this.skeletonUtility = SkeletonUtility.GetInParent <SkeletonUtility>(base.transform);
     if (this.skeletonUtility == null)
     {
         return;
     }
     this.skeletonUtility.RegisterBone(this);
     this.skeletonUtility.OnReset += this.HandleOnReset;
 }
コード例 #2
0
        void OnEnable()
        {
            skeletonUtility = SkeletonUtility.GetInParent <SkeletonUtility>(transform);

            if (skeletonUtility == null)
            {
                return;
            }

            skeletonUtility.RegisterBone(this);
            skeletonUtility.OnReset += HandleOnReset;
        }
コード例 #3
0
 protected virtual void OnEnable()
 {
     this.utilBone        = base.GetComponent <SkeletonUtilityBone>();
     this.skeletonUtility = SkeletonUtility.GetInParent <SkeletonUtility>(base.transform);
     this.skeletonUtility.RegisterConstraint(this);
 }