public EventData(MatchData match, EventType eventType, float gameClock, g_Team team, g_Player player, g_Player otherPlayer, Vector3 position, Vector3 vec2) { matchData = match; this.eventType = eventType; this.gameClock = gameClock; this.player = player; this.otherPlayer = otherPlayer; this.position = position; this.vec2 = vec2; this.team = team; }
public EventData(MatchData match, EventType eventType, float gameClock, g_Team team, g_Player player, long joustTimeMillis, Vector3 position, Vector3 vec2) { matchData = match; this.eventType = eventType; this.gameClock = gameClock; this.player = player; this.joustTimeMillis = joustTimeMillis; this.position = position; this.vec2 = vec2; this.team = team; }
private void Interception(g_Instance frame, g_Team team, g_Player throwPlayer, g_Player catchPlayer) { SaveClip(Settings.Default.obsClipInterception, catchPlayer.name, frame); }
private void PlayspaceAbuse(g_Instance frame, g_Team team, g_Player player, Vector3 arg4) { SaveClip(Settings.Default.obsClipPlayspace, player.name, frame); }
private void Save(g_Instance frame, g_Team team, g_Player player) { SaveClip(Settings.Default.obsClipSave, player.name, frame); }