Beispiel #1
0
 public EventData(MatchData match, EventType eventType, float gameClock, g_Team team, g_Player player, g_Player otherPlayer, Vector3 position, Vector3 vec2)
 {
     matchData        = match;
     this.eventType   = eventType;
     this.gameClock   = gameClock;
     this.player      = player;
     this.otherPlayer = otherPlayer;
     this.position    = position;
     this.vec2        = vec2;
     this.team        = team;
 }
Beispiel #2
0
 public EventData(MatchData match, EventType eventType, float gameClock, g_Team team, g_Player player, long joustTimeMillis, Vector3 position, Vector3 vec2)
 {
     matchData            = match;
     this.eventType       = eventType;
     this.gameClock       = gameClock;
     this.player          = player;
     this.joustTimeMillis = joustTimeMillis;
     this.position        = position;
     this.vec2            = vec2;
     this.team            = team;
 }
Beispiel #3
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 private void Interception(g_Instance frame, g_Team team, g_Player throwPlayer, g_Player catchPlayer)
 {
     SaveClip(Settings.Default.obsClipInterception, catchPlayer.name, frame);
 }
Beispiel #4
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 private void PlayspaceAbuse(g_Instance frame, g_Team team, g_Player player, Vector3 arg4)
 {
     SaveClip(Settings.Default.obsClipPlayspace, player.name, frame);
 }
Beispiel #5
0
 private void Save(g_Instance frame, g_Team team, g_Player player)
 {
     SaveClip(Settings.Default.obsClipSave, player.name, frame);
 }