public ProductionTerrain(TextureElement texture, DraggableContainer container, int verticalOffset, HashSet <Vector2i> occupiedSquares, bool gridLinesLessVisible) { }
public MiningProductionTerrain(DraggableContainer container, int verticalOffset, HashSet <Vector2i> occupiedSquares, bool gridLinesLessVisible) : base(ResourceUtils.LoadResource <TextureElement>("terrain/mining"), container, verticalOffset, occupiedSquares, gridLinesLessVisible) { }
public static void AddRecycler(DraggableContainer container, Vector2i position) { }
public static void AddInputStorageTank(Dictionary <MoleculeDefinition, int> molecules, DraggableContainer container, Vector2i vector2i_0, Vector2i vector2i_1) { }
public static void AddOutputCargoFreighter40(MoleculeDefinition molecule, DraggableContainer container, Vector2i position) { }