public ProductionTerrain(TextureElement texture, DraggableContainer container, int verticalOffset, HashSet <Vector2i> occupiedSquares, bool gridLinesLessVisible)
 {
 }
Beispiel #2
0
 public MiningProductionTerrain(DraggableContainer container, int verticalOffset, HashSet <Vector2i> occupiedSquares, bool gridLinesLessVisible)
     : base(ResourceUtils.LoadResource <TextureElement>("terrain/mining"), container, verticalOffset, occupiedSquares, gridLinesLessVisible)
 {
 }
 public static void AddRecycler(DraggableContainer container, Vector2i position)
 {
 }
 public static void AddInputStorageTank(Dictionary <MoleculeDefinition, int> molecules, DraggableContainer container, Vector2i vector2i_0, Vector2i vector2i_1)
 {
 }
 public static void AddOutputCargoFreighter40(MoleculeDefinition molecule, DraggableContainer container, Vector2i position)
 {
 }