protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); mScoreFont = Content.Load <SpriteFont>("scoreFont"); mTextboxFont = Content.Load <SpriteFont>("textboxFont"); mDescriptionFont = Content.Load <SpriteFont>("detailFont"); mDescription2Font = Content.Load <SpriteFont>("detailFont2"); mMusicMenu = Content.Load <SoundEffect>("Music_Menu"); mMusicGameplay = Content.Load <SoundEffect>("Music_Gameplay"); mExplosion = Content.Load <SoundEffect>("Explosion77"); mShootSound = Content.Load <SoundEffect>("Laser_Shoot14"); mHitSound = Content.Load <SoundEffect>("Hit_Hurt33"); mBulletSpamSound = Content.Load <SoundEffect>("BulletSpam"); mDualWieldSound = Content.Load <SoundEffect>("DualWield"); mMissileFlurrySound = Content.Load <SoundEffect>("MissileFlurry"); mOverchargeEnginesSound = Content.Load <SoundEffect>("OverchargeEngines"); mQuickFixSound = Content.Load <SoundEffect>("QuickFix"); mQuickTurnSound = Content.Load <SoundEffect>("QuickTurn"); mSatelliteSound = Content.Load <SoundEffect>("Satellite"); mSiegeModeSound = Content.Load <SoundEffect>("SiegeMode"); mTankShieldSound = Content.Load <SoundEffect>("TankShield"); mWarpDriveSound = Content.Load <SoundEffect>("WarpDrive"); mWaveBlastSound = Content.Load <SoundEffect>("WaveBlast"); mPickUpSound = Content.Load <SoundEffect>("PickUpSound"); mBombBeepSlow = Content.Load <SoundEffect>("BombBeepSlow"); mBombBeepFast = Content.Load <SoundEffect>("BombBeepFast"); mMineSound = Content.Load <SoundEffect>("Mine"); mAntiBulletSound = Content.Load <SoundEffect>("Antibullets"); mTighterTurns = Content.Load <SoundEffect>("TighterTurns"); mMusicMenu_Instance = mMusicMenu.CreateInstance(); mMusicMenu_Instance.IsLooped = true; mMusicGameplay_Instance = mMusicGameplay.CreateInstance(); mMusicGameplay_Instance.IsLooped = true; aaDisplay.LoadAssets(); }