コード例 #1
0
ファイル: Game1.cs プロジェクト: ZachPeterson/Spectrum
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            mScoreFont        = Content.Load <SpriteFont>("scoreFont");
            mTextboxFont      = Content.Load <SpriteFont>("textboxFont");
            mDescriptionFont  = Content.Load <SpriteFont>("detailFont");
            mDescription2Font = Content.Load <SpriteFont>("detailFont2");

            mMusicMenu     = Content.Load <SoundEffect>("Music_Menu");
            mMusicGameplay = Content.Load <SoundEffect>("Music_Gameplay");

            mExplosion  = Content.Load <SoundEffect>("Explosion77");
            mShootSound = Content.Load <SoundEffect>("Laser_Shoot14");
            mHitSound   = Content.Load <SoundEffect>("Hit_Hurt33");

            mBulletSpamSound        = Content.Load <SoundEffect>("BulletSpam");
            mDualWieldSound         = Content.Load <SoundEffect>("DualWield");
            mMissileFlurrySound     = Content.Load <SoundEffect>("MissileFlurry");
            mOverchargeEnginesSound = Content.Load <SoundEffect>("OverchargeEngines");
            mQuickFixSound          = Content.Load <SoundEffect>("QuickFix");
            mQuickTurnSound         = Content.Load <SoundEffect>("QuickTurn");
            mSatelliteSound         = Content.Load <SoundEffect>("Satellite");
            mSiegeModeSound         = Content.Load <SoundEffect>("SiegeMode");
            mTankShieldSound        = Content.Load <SoundEffect>("TankShield");
            mWarpDriveSound         = Content.Load <SoundEffect>("WarpDrive");
            mWaveBlastSound         = Content.Load <SoundEffect>("WaveBlast");
            mPickUpSound            = Content.Load <SoundEffect>("PickUpSound");
            mBombBeepSlow           = Content.Load <SoundEffect>("BombBeepSlow");
            mBombBeepFast           = Content.Load <SoundEffect>("BombBeepFast");
            mMineSound       = Content.Load <SoundEffect>("Mine");
            mAntiBulletSound = Content.Load <SoundEffect>("Antibullets");
            mTighterTurns    = Content.Load <SoundEffect>("TighterTurns");

            mMusicMenu_Instance              = mMusicMenu.CreateInstance();
            mMusicMenu_Instance.IsLooped     = true;
            mMusicGameplay_Instance          = mMusicGameplay.CreateInstance();
            mMusicGameplay_Instance.IsLooped = true;
            aaDisplay.LoadAssets();
        }