public override void Create() { Node n, n2; Mars = new Mars(); //Mars.rotationspeed.Y = 15.0f / 180.0f * (float)Math.PI; Mars.Position = new Vector3(2000, 0, 3000); Spawn(Mars, true); Moon = new Moon(); Moon.rotationspeed.Y = 15.0f / 180.0f * (float)Math.PI; Moon.Position = new Vector3(1000, 0, 0); Moon.Attach = Mars; Spawn(Moon, true); n = new Saturn(); n.rotationspeed.Y = 10.0f / 180.0f * (float)Math.PI; n.Orientation = QuaternionExtensions.FromAxisAngle(0, 1, 0, (float)Math.PI); n.Position = new Vector3(-2000, 0, 3000); Spawn(n, true); DominationPoint dp = new DominationPoint(); dp.Name = "DomPoint 1"; dp.Position = new Vector3(2000, 0, 2000); dp.rotationspeed = new Vector3(0, 1, 0); Spawn(dp, false); CheckPoint cp = new CheckPoint(); cp.CheckPointIndex = 0; cp.Position = new Vector3(3000, 0, 2000); Spawn(cp, true); cp = new CheckPoint(); cp.CheckPointIndex = 1; cp.Position = new Vector3(4000, 0, 2000); Spawn(cp, true); VecRandom r = new VecRandom(); Vector3 center = new Vector3(-4000, 0, -2000); for (int i = 0; i < 20; ++i) { Vector3 rv = r.NextScaledVector3(3000, 300, 2000); n = new Phobos(); Spawn(n, true); float s = 30.0f / 180.0f * (float)Math.PI; n.rotationspeed = r.NextScaledVector3(s, s, s); n.Position = center + rv; } //if (Root.Instance is Server) { n = new SpawnPoint(typeof(Repair), 20); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(-500, 0, 0); Spawn(n, true); } { n = new SpawnPoint(typeof(MissilePickup), 30); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(2000, 0, -1000); Spawn(n, true); } { n = new PlayerStart(); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(4000, 0, 4000); Spawn(n, true); } { n = new PlayerStart(); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(-4000, 0, -4000); Spawn(n, true); } { n = new PlayerStart(); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(-4000, 0, 4000); Spawn(n, true); } { n = new PlayerStart(); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(4000, 0, -4000); Spawn(n, true); } { n = new Flag(1, new Vector3(4800, 0, -4800)); Spawn(n, false); } { n = new Flag(0, new Vector3(4400, 0, -4400)); Spawn(n, false); } //ParticleNebula pn = new ParticleNebula(); n = new Nebula(); //n.Draw.Add(pn); //n.Transparent = true; n.Position = new Vector3(0, 0, 0); Spawn(n, true); n = new Nebula(); //n.Draw.Add(pn); //n.Transparent = true; n.Position = new Vector3(100, 0, 600); Spawn(n, true); //n = new LaserTurret(); //n = new Nebula(); //n.Draw.Add(pn); n = new PornCinema(); //Text3D tx = new Cheetah.Text3D("abcabcabc", (MeshFont)Root.Instance.ResourceManager.Load("models/font-arial-black", typeof(MeshFont))); //n.Draw.Add(tx); n.Position = new Vector3(300, 0, 1200); n.Orientation = QuaternionExtensions.FromAxisAngle(0, 1, 0, (float)Math.PI); Spawn(n, true); //n = new TestShip(); //Root.Instance.Scene.Spawn(n); //n.Position = new Vector3(400, 0, 0); Light l = new Light(); l.directional = true; l.Position = Vector3Extensions.GetUnit(new Vector3(1, 3, 4)); //l.directional = false; l.diffuse = new Color4f(0.5f, 0.8f, 1.0f, 1); Spawn(l, true); l = new Light(); l.Position = new Vector3(0, 0, 0); l.directional = false; l.diffuse = new Color4f(1, 0, 0, 1); Spawn(l, true); n = new EclipticNode(); //n.Draw.Add(new Ecliptic(new Color3f(0, 0, 0.5f), 10000, 100)); Spawn(n, true); //Spawn(new RandomSpawn(typeof(SpaceWar2006.Planets.PhobosAsteroid), 1, 1), true); }
public override void Create() { { SpaceWar2006.Effects.EclipticNode e = new SpaceWar2006.Effects.EclipticNode(); e.Position = new Vector3(0f, 0f, 0f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.CheckPoint e = new SpaceWar2006.GameObjects.CheckPoint(); e.Position = new Vector3(10f, 0f, 4330f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); e.CheckPointIndex = 0; Spawn(e, true); } { SpaceWar2006.GameObjects.CheckPoint e = new SpaceWar2006.GameObjects.CheckPoint(); e.Position = new Vector3(-4250f, 0f, -130f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); e.CheckPointIndex = 1; Spawn(e, true); } { SpaceWar2006.GameObjects.CheckPoint e = new SpaceWar2006.GameObjects.CheckPoint(); e.Position = new Vector3(170f, 0f, -4110f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); e.CheckPointIndex = 2; Spawn(e, true); } { SpaceWar2006.GameObjects.CheckPoint e = new SpaceWar2006.GameObjects.CheckPoint(); e.Position = new Vector3(3550f, 0f, -70f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); e.CheckPointIndex = 3; Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(50f, 0f, 3750f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(60f, 0f, 4910f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(590f, 0f, 3750f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(650f, 0f, 4900f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret(); e.Position = new Vector3(-3540f, 0f, 370f); e.rotationspeed = new Vector3(0f, -2.957514E-07f, 0f); e.Orientation = new Quaternion(0f, 0.4357549f, 0f, 0.9000649f); Spawn(e, true); } { SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret(); e.Position = new Vector3(-3970f, 0f, 710f); e.rotationspeed = new Vector3(0f, -3.348949E-07f, 0f); e.Orientation = new Quaternion(0f, 0.9000659f, 0f, -0.4357557f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(2490f, 0f, -1160f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(2560f, 0f, 670f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(3130f, 0f, 1060f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Saturn e = new SpaceWar2006.Planets.Saturn(); e.Position = new Vector3(-1810f, 0f, -1950f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(-250f, 0f, -3410f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Mars e = new SpaceWar2006.Planets.Mars(); e.Position = new Vector3(1290f, 0f, -3760f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(2780f, 0f, -1110f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(3270f, 0f, -880f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(2790f, 0f, 1760f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(-1650f, 0f, -3280f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(-570f, 0f, -4070f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(-1040f, 0f, -3500f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(3690f, 0f, 1430f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(2810f, 0f, -390f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(2920f, 0f, -850f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(3490f, 0f, -1480f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(4310f, 0f, -1060f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(3000f, 0f, -1400f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(2480f, 0f, 1790f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(470f, 0f, -2860f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(3480f, 0f, 1950f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(4090f, 0f, 2820f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(3990f, 0f, -450f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(3320f, 0f, 1390f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(2370f, 0f, -2020f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(2500f, 0f, -1600f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(2750f, 0f, 940f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } }
public override void Create(){ { SpaceWar2006.Effects.EclipticNode e=new SpaceWar2006.Effects.EclipticNode(); e.Position=new Vector3(0f,0f,0f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.CheckPoint e=new SpaceWar2006.GameObjects.CheckPoint(); e.Position=new Vector3(10f,0f,4330f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); e.CheckPointIndex=0; Spawn(e,true); } { SpaceWar2006.GameObjects.CheckPoint e=new SpaceWar2006.GameObjects.CheckPoint(); e.Position=new Vector3(-4250f,0f,-130f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); e.CheckPointIndex=1; Spawn(e,true); } { SpaceWar2006.GameObjects.CheckPoint e=new SpaceWar2006.GameObjects.CheckPoint(); e.Position=new Vector3(170f,0f,-4110f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); e.CheckPointIndex=2; Spawn(e,true); } { SpaceWar2006.GameObjects.CheckPoint e=new SpaceWar2006.GameObjects.CheckPoint(); e.Position=new Vector3(3550f,0f,-70f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); e.CheckPointIndex=3; Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(50f,0f,3750f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(60f,0f,4910f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(590f,0f,3750f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(650f,0f,4900f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret(); e.Position=new Vector3(-3540f,0f,370f); e.rotationspeed=new Vector3(0f,-2.957514E-07f,0f); e.Orientation=new Quaternion(0f,0.4357549f,0f,0.9000649f); Spawn(e,true); } { SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret(); e.Position=new Vector3(-3970f,0f,710f); e.rotationspeed=new Vector3(0f,-3.348949E-07f,0f); e.Orientation=new Quaternion(0f,0.9000659f,0f,-0.4357557f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(2490f,0f,-1160f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(2560f,0f,670f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(3130f,0f,1060f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Saturn e=new SpaceWar2006.Planets.Saturn(); e.Position=new Vector3(-1810f,0f,-1950f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(-250f,0f,-3410f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Mars e=new SpaceWar2006.Planets.Mars(); e.Position=new Vector3(1290f,0f,-3760f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(2780f,0f,-1110f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(3270f,0f,-880f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(2790f,0f,1760f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(-1650f,0f,-3280f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(-570f,0f,-4070f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(-1040f,0f,-3500f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(3690f,0f,1430f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(2810f,0f,-390f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(2920f,0f,-850f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(3490f,0f,-1480f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(4310f,0f,-1060f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(3000f,0f,-1400f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(2480f,0f,1790f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(470f,0f,-2860f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(3480f,0f,1950f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(4090f,0f,2820f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(3990f,0f,-450f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(3320f,0f,1390f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(2370f,0f,-2020f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(2500f,0f,-1600f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(2750f,0f,940f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } }}}
public override void Create() { { SpaceWar2006.Effects.EclipticNode e = new SpaceWar2006.Effects.EclipticNode(); e.Position = new Vector3(0f, 0f, 0f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(-3850f, 0f, -4050f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(1950f, 0f, 1100f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(1340f, 0f, 1590f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(870f, 0f, 2180f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(1600f, 0f, 2350f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(2140f, 0f, 1850f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(2860f, 0f, 1440f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(1100f, 0f, 3080f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(2980f, 0f, 1960f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(2770f, 0f, 2590f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(2380f, 0f, -230f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(3360f, 0f, 180f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-110f, 0f, 3650f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(1780f, 0f, 1200f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(2750f, 0f, -450f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-480f, 0f, 3070f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret(); e.Position = new Vector3(4350f, 0f, -240f); e.rotationspeed = new Vector3(0f, -4.223401E-07f, 0f); e.Orientation = new Quaternion(0f, 0.5520186f, 0f, 0.8338345f); Spawn(e, true); } { SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret(); e.Position = new Vector3(-180f, 0f, 2460f); e.rotationspeed = new Vector3(0f, 1.753648E-09f, 0f); e.Orientation = new Quaternion(0f, 0.2265501f, 0f, 0.9740002f); Spawn(e, true); } { SpaceWar2006.GameObjects.Waypoint e = new SpaceWar2006.GameObjects.Waypoint(); e.Position = new Vector3(20f, 0f, 40f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); e.Name = "waypoint04"; Spawn(e, true); } { SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret(); e.Position = new Vector3(1920f, 0f, 330f); e.rotationspeed = new Vector3(0f, -1.842323E-07f, 0f); e.Orientation = new Quaternion(0f, -0.9414684f, 0f, 0.3371005f); Spawn(e, true); } { SpaceWar2006.GameObjects.Waypoint e = new SpaceWar2006.GameObjects.Waypoint(); e.Position = new Vector3(4310f, 0f, 1060f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); e.Name = "waypoint02"; Spawn(e, true); } { SpaceWar2006.GameObjects.Waypoint e = new SpaceWar2006.GameObjects.Waypoint(); e.Position = new Vector3(-370f, 0f, 5230f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); e.Name = "waypoint06"; Spawn(e, true); } { SpaceWar2006.GameObjects.Waypoint e = new SpaceWar2006.GameObjects.Waypoint(); e.Position = new Vector3(3880f, 0f, 3960f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); e.Name = "waypoint01"; Spawn(e, true); } { SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret(); e.Position = new Vector3(-320f, 0f, 4440f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, -0.9915734f, 0f, 0.1295419f); Spawn(e, true); } { SpaceWar2006.GameObjects.Waypoint e = new SpaceWar2006.GameObjects.Waypoint(); e.Position = new Vector3(3410f, 0f, -1620f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); e.Name = "waypoint03"; Spawn(e, true); } { SpaceWar2006.Planets.Mars e = new SpaceWar2006.Planets.Mars(); e.Position = new Vector3(-1420f, 0f, -2890f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Waypoint e = new SpaceWar2006.GameObjects.Waypoint(); e.Position = new Vector3(-2040f, 0f, 3040f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); e.Name = "waypoint05"; Spawn(e, true); } }
public override void Create() { { SpaceWar2006.Effects.EclipticNode e = new SpaceWar2006.Effects.EclipticNode(); e.Position = new Vector3(0f, 0f, 0f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Flag e = new SpaceWar2006.GameObjects.Flag(); e.FlagPosition = e.Position = new Vector3(-4180f, 0f, 120f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); e.Team = 0; Spawn(e, true); } { SpaceWar2006.GameObjects.Flag e = new SpaceWar2006.GameObjects.Flag(); e.FlagPosition = e.Position = new Vector3(4120f, 0f, 230f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); e.Team = 1; Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(410f, 0f, 3970f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(570f, 0f, -4020f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(0f, 0f, 0f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Mars e = new SpaceWar2006.Planets.Mars(); e.Position = new Vector3(810f, 0f, 1170f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-920f, 0f, 350f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1080f, 0f, -70f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-860f, 0f, 800f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1170f, 0f, -980f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-380f, 0f, 440f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-850f, 0f, -1550f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-520f, 0f, -800f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(1350f, 0f, -590f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(20f, 0f, -1380f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(160f, 0f, -2340f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Saturn e = new SpaceWar2006.Planets.Saturn(); e.Position = new Vector3(-2560f, 0f, 1090f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(1340f, 0f, -160f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(950f, 0f, -770f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(340f, 0f, -1150f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret(); e.Position = new Vector3(-4230f, 0f, -460f); e.rotationspeed = new Vector3(0f, 1.121039E-44f, 0f); e.Orientation = new Quaternion(0f, 1.401298E-45f, 0f, -1f); Spawn(e, true); } { SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret(); e.Position = new Vector3(-4230f, 0f, 640f); e.rotationspeed = new Vector3(0f, 1.121039E-44f, 0f); e.Orientation = new Quaternion(0f, 1f, 0f, 1.401298E-45f); Spawn(e, true); } { SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret(); e.Position = new Vector3(4270f, 0f, -560f); e.rotationspeed = new Vector3(0f, 3.724964E-09f, 0f); e.Orientation = new Quaternion(0f, 0.006622077f, 0f, 0.9999786f); Spawn(e, true); } { SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret(); e.Position = new Vector3(4250f, 0f, 950f); e.rotationspeed = new Vector3(0f, 5.673786E-10f, 0f); e.Orientation = new Quaternion(0f, 0.9999781f, 0f, -0.006622082f); Spawn(e, true); } }
public override void Create() { { SpaceWar2006.Effects.EclipticNode e = new SpaceWar2006.Effects.EclipticNode(); e.Position = new Vector3(0f, 0f, 0f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.DominationPoint e = new SpaceWar2006.GameObjects.DominationPoint(); e.Position = new Vector3(3820f, 0f, 150f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.DominationPoint e = new SpaceWar2006.GameObjects.DominationPoint(); e.Position = new Vector3(90f, 0f, 4020f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.DominationPoint e = new SpaceWar2006.GameObjects.DominationPoint(); e.Position = new Vector3(-3640f, 0f, 230f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.DominationPoint e = new SpaceWar2006.GameObjects.DominationPoint(); e.Position = new Vector3(120f, 0f, -3710f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(760f, 0f, 870f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(-580f, 0f, 890f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(780f, 0f, -480f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(-540f, 0f, -500f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(-1740f, 0f, -630f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(-1760f, 0f, 170f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(-2010f, 0f, 820f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(-2270f, 0f, -1230f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(-2780f, 0f, -1770f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-620f, 0f, 1940f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-880f, 0f, 2260f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-640f, 0f, 2220f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1030f, 0f, 2460f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1260f, 0f, 2660f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1400f, 0f, 2160f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1720f, 0f, 2720f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1420f, 0f, 3100f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1690f, 0f, 3200f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1480f, 0f, 2500f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1850f, 0f, 3430f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-2290f, 0f, 3060f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-470f, 0f, 1670f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-580f, 0f, 1410f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-2190f, 0f, 3440f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-2450f, 0f, 3980f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-2990f, 0f, 4120f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-3380f, 0f, 4510f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(70f, 0f, 1490f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-2210f, 0f, 2240f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Saturn e = new SpaceWar2006.Planets.Saturn(); e.Position = new Vector3(570f, 0f, -1520f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Mars e = new SpaceWar2006.Planets.Mars(); e.Position = new Vector3(2220f, 0f, 490f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } }
public override void Create(){ { SpaceWar2006.Effects.EclipticNode e=new SpaceWar2006.Effects.EclipticNode(); e.Position=new Vector3(0f,0f,0f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(-3850f,0f,-4050f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(1950f,0f,1100f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(1340f,0f,1590f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(870f,0f,2180f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(1600f,0f,2350f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(2140f,0f,1850f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(2860f,0f,1440f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(1100f,0f,3080f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(2980f,0f,1960f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(2770f,0f,2590f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(2380f,0f,-230f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(3360f,0f,180f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-110f,0f,3650f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(1780f,0f,1200f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(2750f,0f,-450f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-480f,0f,3070f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret(); e.Position=new Vector3(4350f,0f,-240f); e.rotationspeed=new Vector3(0f,-4.223401E-07f,0f); e.Orientation=new Quaternion(0f,0.5520186f,0f,0.8338345f); Spawn(e,true); } { SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret(); e.Position=new Vector3(-180f,0f,2460f); e.rotationspeed=new Vector3(0f,1.753648E-09f,0f); e.Orientation=new Quaternion(0f,0.2265501f,0f,0.9740002f); Spawn(e,true); } { SpaceWar2006.GameObjects.Waypoint e=new SpaceWar2006.GameObjects.Waypoint(); e.Position=new Vector3(20f,0f,40f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); e.Name="waypoint04"; Spawn(e,true); } { SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret(); e.Position=new Vector3(1920f,0f,330f); e.rotationspeed=new Vector3(0f,-1.842323E-07f,0f); e.Orientation=new Quaternion(0f,-0.9414684f,0f,0.3371005f); Spawn(e,true); } { SpaceWar2006.GameObjects.Waypoint e=new SpaceWar2006.GameObjects.Waypoint(); e.Position=new Vector3(4310f,0f,1060f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); e.Name="waypoint02"; Spawn(e,true); } { SpaceWar2006.GameObjects.Waypoint e=new SpaceWar2006.GameObjects.Waypoint(); e.Position=new Vector3(-370f,0f,5230f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); e.Name="waypoint06"; Spawn(e,true); } { SpaceWar2006.GameObjects.Waypoint e=new SpaceWar2006.GameObjects.Waypoint(); e.Position=new Vector3(3880f,0f,3960f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); e.Name="waypoint01"; Spawn(e,true); } { SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret(); e.Position=new Vector3(-320f,0f,4440f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,-0.9915734f,0f,0.1295419f); Spawn(e,true); } { SpaceWar2006.GameObjects.Waypoint e=new SpaceWar2006.GameObjects.Waypoint(); e.Position=new Vector3(3410f,0f,-1620f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); e.Name="waypoint03"; Spawn(e,true); } { SpaceWar2006.Planets.Mars e=new SpaceWar2006.Planets.Mars(); e.Position=new Vector3(-1420f,0f,-2890f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Waypoint e=new SpaceWar2006.GameObjects.Waypoint(); e.Position=new Vector3(-2040f,0f,3040f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); e.Name="waypoint05"; Spawn(e,true); } }}}
public override void Create(){ { SpaceWar2006.Effects.EclipticNode e=new SpaceWar2006.Effects.EclipticNode(); e.Position=new Vector3(0f,0f,0f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Flag e=new SpaceWar2006.GameObjects.Flag(); e.FlagPosition = e.Position=new Vector3(-4180f,0f,120f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); e.Team=0; Spawn(e,true); } { SpaceWar2006.GameObjects.Flag e=new SpaceWar2006.GameObjects.Flag(); e.FlagPosition = e.Position=new Vector3(4120f,0f,230f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); e.Team=1; Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(410f,0f,3970f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(570f,0f,-4020f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(0f,0f,0f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Mars e=new SpaceWar2006.Planets.Mars(); e.Position=new Vector3(810f,0f,1170f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-920f,0f,350f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1080f,0f,-70f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-860f,0f,800f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1170f,0f,-980f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-380f,0f,440f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-850f,0f,-1550f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-520f,0f,-800f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(1350f,0f,-590f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(20f,0f,-1380f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(160f,0f,-2340f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Saturn e=new SpaceWar2006.Planets.Saturn(); e.Position=new Vector3(-2560f,0f,1090f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(1340f,0f,-160f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(950f,0f,-770f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(340f,0f,-1150f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret(); e.Position=new Vector3(-4230f,0f,-460f); e.rotationspeed=new Vector3(0f,1.121039E-44f,0f); e.Orientation=new Quaternion(0f,1.401298E-45f,0f,-1f); Spawn(e,true); } { SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret(); e.Position=new Vector3(-4230f,0f,640f); e.rotationspeed=new Vector3(0f,1.121039E-44f,0f); e.Orientation=new Quaternion(0f,1f,0f,1.401298E-45f); Spawn(e,true); } { SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret(); e.Position=new Vector3(4270f,0f,-560f); e.rotationspeed=new Vector3(0f,3.724964E-09f,0f); e.Orientation=new Quaternion(0f,0.006622077f,0f,0.9999786f); Spawn(e,true); } { SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret(); e.Position=new Vector3(4250f,0f,950f); e.rotationspeed=new Vector3(0f,5.673786E-10f,0f); e.Orientation=new Quaternion(0f,0.9999781f,0f,-0.006622082f); Spawn(e,true); } }}}
public override void Create(){ { SpaceWar2006.Effects.EclipticNode e=new SpaceWar2006.Effects.EclipticNode(); e.Position=new Vector3(0f,0f,0f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.DominationPoint e=new SpaceWar2006.GameObjects.DominationPoint(); e.Position=new Vector3(3820f,0f,150f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.DominationPoint e=new SpaceWar2006.GameObjects.DominationPoint(); e.Position=new Vector3(90f,0f,4020f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.DominationPoint e=new SpaceWar2006.GameObjects.DominationPoint(); e.Position=new Vector3(-3640f,0f,230f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.DominationPoint e=new SpaceWar2006.GameObjects.DominationPoint(); e.Position=new Vector3(120f,0f,-3710f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(760f,0f,870f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(-580f,0f,890f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(780f,0f,-480f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(-540f,0f,-500f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(-1740f,0f,-630f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(-1760f,0f,170f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(-2010f,0f,820f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(-2270f,0f,-1230f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(-2780f,0f,-1770f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-620f,0f,1940f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-880f,0f,2260f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-640f,0f,2220f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1030f,0f,2460f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1260f,0f,2660f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1400f,0f,2160f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1720f,0f,2720f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1420f,0f,3100f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1690f,0f,3200f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1480f,0f,2500f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1850f,0f,3430f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-2290f,0f,3060f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-470f,0f,1670f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-580f,0f,1410f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-2190f,0f,3440f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-2450f,0f,3980f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-2990f,0f,4120f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-3380f,0f,4510f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(70f,0f,1490f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-2210f,0f,2240f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Saturn e=new SpaceWar2006.Planets.Saturn(); e.Position=new Vector3(570f,0f,-1520f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Mars e=new SpaceWar2006.Planets.Mars(); e.Position=new Vector3(2220f,0f,490f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } }}}