コード例 #1
0
        public override void OnRender(RenderControllers controllers, SSBBE.RenderSettings renderSettings)
        {
            var camera = controllers.GetCamera();

            foreach (var layerKv in m_layers)
            {
                foreach (var depthKv in layerKv.Value.Objects)
                {
                    foreach (var obj in depthKv.Value)
                    {
                        obj.OnRender(renderSettings, camera);
                    }
                }
            }
        }
コード例 #2
0
        public override void OnUpdate(RenderControllers controllers, double dt)
        {
            var camera = controllers.GetCamera();

            foreach (var layerKv in m_layers)
            {
                foreach (var depthKv in layerKv.Value.Objects)
                {
                    foreach (var obj in depthKv.Value)
                    {
                        obj.OnUpdate(controllers, dt);
                    }
                }
            }
        }
コード例 #3
0
ファイル: Sprite.cs プロジェクト: Mertens-P/SSBB
        public override void OnUpdate(RenderControllers controllers, double dt)
        {
            base.OnUpdate(controllers, dt);
            if (!string.IsNullOrEmpty(m_currentPlayingAnimation) && m_animations.TryGetValue(m_currentPlayingAnimation, out var animation))
            {
                i_setCurrentFrame(animation.AnimationId);
                switch (m_animationPlayType)
                {
                case AnimationPlayType.APT_Looping:
                    m_currentFrame = m_currentFrame + dt * m_animationSpeed;
                    if (m_currentFrame > m_maxFrames)
                    {
                        m_currentFrame -= m_maxFrames;
                    }
                    break;

                case AnimationPlayType.APT_Playing:
                    m_currentFrame = Math.Min(animation.Frames, m_currentFrame += dt * m_animationSpeed);
                    break;
                }
            }
        }
コード例 #4
0
 public abstract void OnRender(RenderControllers controllers, SSBBE.RenderSettings renderSettings);
コード例 #5
0
 public abstract void OnUpdate(RenderControllers controllers, double dt);
コード例 #6
0
 public virtual void OnUpdate(RenderControllers controllers, double dt)
 {
 }