public void Initialize() { timings = new TimeVector(game, position, data.GetTimeVector()); pointGrid = new PointSquareGrid(game, spriteSheet, new Vector2(position.X + 10, position.Y), data.PointDataGrid); pointGrid.Initialize(data.PointDataGrid); durationGrid = new DurationSquareGrid(game, spriteSheet, new Vector2(position.X + 200, position.Y), data.DurationDataGrid); durationGrid.Initialize(data.DurationDataGrid, data.DurationChains); viewFrame = 0; UpdateViewFrame(); }
public static float GetTimeForCoordinate(int gridYPosition) { float time = TimeVector.GetTimeFromIndex(gridYPosition); return(time); }