public Weapon(Bullet bulletType, float firerate, Player owner) { BulletType = bulletType; Firerate = firerate; Owner = owner; TimeSinceLastShot = firerate; }
public static Controls GetControls(Player player) { if (_player1 == player) return _player1.PlayerControls; if (_player2 == player) return _player2.PlayerControls; Controls c = new Controls(); if (_player1 == null) { _player1 = player; c.LoadPlayer1Controls(); return c; } else { c.LoadPlayer2Controls(); _player2 = player; return c; } }