public static TimeEvent Add(TimeEvent.NAME name, Command pCommand, float deltaTimeToTrigger) { Debug.Assert(pMan != null); TimeEvent pEvent = (TimeEvent)pMan.baseAdd(); Debug.Assert(pEvent != null); Debug.Assert(pCommand != null); pEvent.Set(name, pCommand, deltaTimeToTrigger); return(pEvent); }
public static TimeEvent Add(TimeEvent.Name timeName, Command pCmd, float timeToTrigger) { TimerManager pMan = TimerManager.privGetInstance(); Debug.Assert(pMan != null); TimeEvent pNode = (TimeEvent)pMan.baseAdd(); Debug.Assert(pNode != null); Debug.Assert(pCmd != null); Debug.Assert(timeToTrigger >= 0.0f); pNode.Set(timeName, pCmd, timeToTrigger); return(pNode); }
public static TimeEvent Add(TimeEvent.Name timeName, Command pCommand, float deltaTimeToTrigger) { TimerMan pMan = TimerMan.PrivGetInstance(); Debug.Assert(pMan != null); TimeEvent pNode = (TimeEvent)pMan.baseAddSorted(deltaTimeToTrigger + GetCurrTime()); Debug.Assert(pNode != null); Debug.Assert(pCommand != null); Debug.Assert(deltaTimeToTrigger >= 0.0f); pNode.Set(timeName, pCommand, deltaTimeToTrigger); return(pNode); }
public static TimeEvent Add(TimeEvent.Name timeName, Command pCommand, float deltaTimeToTrigger) { //TimerMan pMan = TimerMan.privGetInstance(); TimerMan pMan = TimerMan.pActiveTmMan; Debug.Assert(pMan != null); TimeEvent pNode = TimerMan.privSortedAdd(deltaTimeToTrigger); Debug.Assert(pNode != null); Debug.Assert(pCommand != null); Debug.Assert(deltaTimeToTrigger >= 0.0f); pNode.Set(timeName, pCommand, deltaTimeToTrigger); return(pNode); }
public static TimeEvent Add(TimeEvent.Name timeName, Command pCommand, float deltaTimeToTrigger) { TimerManager pMan = TimerManager.pActiveMan; Debug.Assert(pMan != null); //TimeEvent pNode = (TimeEvent)pMan.BaseAdd(); TimeEvent pNode = (TimeEvent)pMan.BaseSortedAdd(deltaTimeToTrigger); Debug.Assert(pNode != null); Debug.Assert(pCommand != null); Debug.Assert(deltaTimeToTrigger >= 0.0f); pNode.Set(timeName, pCommand, deltaTimeToTrigger); return(pNode); }
public static TimeEvent Add(TimeEvent.Name EventName, Command pCommand, float deltaTime) { Debug.Assert(pCommand != null); Debug.Assert(deltaTime > 0.0f); TimerManager pMan = TimerManager.PrivGetInstance(); Debug.Assert(pMan != null); // Take a node out from Reserve list. // This node is washed in BasePopNode(). TimeEvent pNode = (TimeEvent)pMan.BasePopNode(); Debug.Assert(pNode != null); pNode.Set(EventName, pCommand, deltaTime); pMan.BaseSortedAdd(pNode); return(pNode); }
public static TimeEvent Add(TimeEvent.Name eventName, Command pCommand, float deltaTimeToTrigger) { TimerManager pInstance = TimerManager.PrivGetInstance(); Debug.Assert(pInstance != null); // Retrieve a node from Reserve list TimeEvent pNewNode = (TimeEvent)pInstance.BaseGetNodeFromReserve(); Debug.Assert(pNewNode != null); Debug.Assert(pCommand != null); Debug.Assert(deltaTimeToTrigger >= 0.0f); // Set TimerEvent attributes pNewNode.Set(eventName, pCommand, deltaTimeToTrigger); // Add to Active List in sorted order AddToActiveListInSortedOrder(pInstance, pNewNode); return(pNewNode); }
//needs to insert as a priority queue public static TimeEvent Add(TimeEvent.Name name, Command pCommand, float deltaTime) { Debug.Assert(pCommand != null); //real-time systems must be causal //cant have an event occur before current time Debug.Assert(deltaTime >= 0.0f); TimerMan pTMan = TimerMan.PrivGetInstance(); Debug.Assert(pTMan != null); TimeEvent pTEnode = (TimeEvent)pTMan.GrabNode(); Debug.Assert(pTEnode != null); //the TimeEvent class does the updated trigger time pTEnode.Set(name, pCommand, deltaTime); Insert(pTEnode); return(pTEnode); }