public Game() { // Demo/Select Screen this.roundNum = 1; TextureManager.Create(2, 2); ImageManager.Create(5, 2); SpriteManager.Create(5, 2); SpriteBoxManager.Create(1, 1); SpriteBatchManager.Create(2, 1); TimerManager.Create(3, 1); GameObjectManager.Create(3, 1); ProxySpriteManager.Create(10, 5); CollisionPairManager.Create(2, 1); SoundManager.Create(9, 1); FontManager.Create(26, 10); ScoreManager.Initialize(); //--------------------------------------------------------------------------------------------------------- // Load Textures //--------------------------------------------------------------------------------------------------------- Texture pSpritesTexture = TextureManager.Add(TextureName.Sprites, "Sprites.tga"); Texture pShieldTexture = TextureManager.Add(TextureName.Shields, "Shield.tga"); TextureManager.Add(TextureName.Consolas36pt, "consolas36pt.tga"); FontManager.AddXml("Consolas36pt.xml", FontName.Consolas36pt, TextureName.Consolas36pt); //--------------------------------------------------------------------------------------------------------- // Load Sounds //--------------------------------------------------------------------------------------------------------- SoundManager.Add(SoundName.explosion); SoundManager.Add(SoundName.fastInvader1); SoundManager.Add(SoundName.fastInvader2); SoundManager.Add(SoundName.fastInvader3); SoundManager.Add(SoundName.fastInvader4); SoundManager.Add(SoundName.invaderKilled); SoundManager.Add(SoundName.shoot); SoundManager.Add(SoundName.ufoHighPitch); SoundManager.Add(SoundName.ufoLowPitch); //--------------------------------------------------------------------------------------------------------- // Create SpriteBatches //--------------------------------------------------------------------------------------------------------- SpriteBatch sbAliens = SpriteBatchManager.Add(SpriteBatchName.Aliens); SpriteBatch sbBoxes = SpriteBatchManager.Add(SpriteBatchName.Boxes); SpriteBatch sbShips = SpriteBatchManager.Add(SpriteBatchName.Ships); SpriteBatch sbSplats = SpriteBatchManager.Add(SpriteBatchName.Splats); SpriteBatch sbShields = SpriteBatchManager.Add(SpriteBatchName.Shields); SpriteBatch sbFonts = SpriteBatchManager.Add(SpriteBatchName.Fonts); InitializeImageManager(); //--------------------------------------------------------------------------------------------------------- // Create Sprites //--------------------------------------------------------------------------------------------------------- SpriteManager.Add(SpriteBaseName.UFO, ImageName.UFO, 200.0f, 200.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.UFOBomb, ImageName.Missile, 100.0f, 700.0f, 5.0f, 32.0f); SpriteManager.Add(SpriteBaseName.Squid, ImageName.SquidA, 100.0f, 800.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Crab, ImageName.CrabA, 100.0f, 750.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Octopus, ImageName.OctopusA, 100.0f, 700.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Ship, ImageName.Ship, 100.0f, 700.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Missile, ImageName.Missile, 100.0f, 700.0f, 5.0f, 32.0f); SpriteManager.Add(SpriteBaseName.BombStraight, ImageName.BombStraightA, 100.0f, 100.0f, 10.0f, 60.0f); SpriteManager.Add(SpriteBaseName.BombDagger, ImageName.BombDaggerA, 100.0f, 100.0f, 20.0f, 60.0f); SpriteManager.Add(SpriteBaseName.BombZigZag, ImageName.BombZigZagA, 200.0f, 200.0f, 20.0f, 60.0f); SpriteManager.Add(SpriteBaseName.Brick, ImageName.Brick, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickLeftTop0, ImageName.BrickLeftTop0, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickLeftTop1, ImageName.BrickLeftTop1, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickLeftBottom, ImageName.BrickLeftBottom, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickRightTop0, ImageName.BrickRightTop0, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickRightTop1, ImageName.BrickRightTop1, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickRightBottom, ImageName.BrickRightBottom, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.Splat, ImageName.AlienExplosion, 200.0f, 200.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Explosion, ImageName.ShipExplosion, 200.0f, 200.0f, 50.0f, 50.0f); // Input InputSubject inputSubject; inputSubject = InputManager.GetOneSubject(); inputSubject.RegisterObserver(new OnePlayerObserver()); inputSubject = InputManager.GetArrowLeftSubject(); inputSubject.RegisterObserver(new MoveLeftObserver()); inputSubject = InputManager.GetArrowRightSubject(); inputSubject.RegisterObserver(new MoveRightObserver()); inputSubject = InputManager.GetSpaceSubject(); inputSubject.RegisterObserver(new ShootObserver()); //inputSubject = InputManager.GetTwoSubject(); //inputSubject.RegisterObserver(new TwoPlayerObserver()); TimerManager.Add(TimerEventName.SetGameState, TimerManager.GetCurrentTime() + 5.0f, TimerManager.GetCurrentTime() + 5.0f, new GameSelectEvent()); }