public override void Die(Game pGame) { CurrentPlayer currentPlayer = ScoreManager.GetCurrentPlayer(); ScoreManager.UpdateHighScore(currentPlayer); GameManager.ClearGameScreen(); this.Handle(pGame); }
public override void Draw(Game pGame) { CurrentPlayer currentPlayer = ScoreManager.GetCurrentPlayer(); String strLives = String.Empty; if (currentPlayer == CurrentPlayer.Player1) { strLives = ScoreManager.GetScore(ScoreType.Player1Lives).ToString(); } else { strLives = ScoreManager.GetScore(ScoreType.Player2Lives).ToString(); } FontManager.DrawString(String.Format(" {0}", strLives), 32.0f, 50.0f); }