public void createEnemyProjectile(float x, float y) { if (enemyProjectileManager.getTotalReserve() == 0) { Projectile temp = ProjectileFactory.Instance.createEnemyProjectile(); temp.setPos(x, y); enemyProjectileManager.addProjectile(temp); } else { Projectile temp = enemyProjectileManager.addProjectileToActive(); temp.setStatus(Status.Active); temp.setPos(x, y); } }
public void setPos(float x, float y) { projectile.setPos(x, y); }